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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(dx8): Fix corner rendering and resolution switching rollback Bug Something is not working right, typically is user facing Rendering Is Rendering related
#2539 opened Apr 5, 2026 by githubawn Loading…
feat(string): add UTF-8 string conversion and validation functions Enhancement Is new feature or request Minor Severity: Minor < Major < Critical < Blocker
#2528 opened Apr 3, 2026 by bobtista Loading…
bugfix(treebuffer): Fix crash in W3DTreeBuffer::updateVertexBuffer() Crash This is a crash, very bad Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2526 opened Apr 2, 2026 by githubawn Loading… Stability fixes
fix: Resolve redefinition warnings of macro's CompileBug Bug at compile time Fix Is fixing something, but is not user facing
#2525 opened Apr 2, 2026 by Skyaero42 Loading… Code foundation build up
fix(view): Introduce PRESERVE_RETAIL_SCRIPTED_CAMERA and fix or improve camera offset and zoom calculations Enhancement Is new feature or request Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2524 opened Apr 2, 2026 by xezon Loading…
1 task
Camera Improvements
ci(vcpkg): disable compiler tracking for x64-windows host triplet Build Anything related to building, compiling
#2515 opened Mar 31, 2026 by bobtista Loading…
2 tasks
perf(gui): implement batched UI rendering
#2514 opened Mar 31, 2026 by githubawn Loading…
bugfix(contain): Ensure container exists when checking if a specific rider is free to exit Crash This is a crash, very bad Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2513 opened Mar 31, 2026 by Stubbjax Loading…
feat(script): Extend the functionality of team generic scripts Enhancement Is new feature or request Gen Relates to Generals Script Is related to Script Engine, SCB ZH Relates to Zero Hour
#2510 opened Mar 30, 2026 by Mauller Draft
2 tasks
bugfix(energy): Don't apply power production bonus for disabled power plants on save game load Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2509 opened Mar 30, 2026 by Caball009 Loading…
1 task done
bugfix(energy): Don't increase power production for disabled power plants on save game load Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2508 opened Mar 30, 2026 by Caball009 Loading…
1 task
perf(terrain): Hoist global light ray computation out of per-vertex loop Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Refactor Edits the code with insignificant behavior changes, is never user facing
#2500 opened Mar 29, 2026 by Cellcote Loading…
unify(ww3d2): Merge dx8wrapper, dx8caps, shdlib Gen Relates to Generals Unify Unifies code between Generals and Zero Hour
#2499 opened Mar 29, 2026 by stephanmeesters Loading… Code foundation build up
feat(options): Implement game options for texture filter mode, anisotropy and MSAA selection Enhancement Is new feature or request Gen Relates to Generals ZH Relates to Zero Hour
#2482 opened Mar 21, 2026 by Mauller Loading…
1 task
refactor(netpacket): Simplify NetPacket functions for packet buffer reads Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2463 opened Mar 15, 2026 by xezon Loading…
1 of 3 tasks
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2458 opened Mar 15, 2026 by Stubbjax Loading…
bugfix: Fix delays when requesting paths too quickly Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Performance Is a performance concern Unit AI Is related to unit behavior ZH Relates to Zero Hour
#2455 opened Mar 14, 2026 by Stubbjax Loading…
bugfix(production): Prevent cancelling production when units already produced Bug Something is not working right, typically is user facing Design Is a matter of game design Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2399 opened Mar 4, 2026 by tintinhamans Loading…
bugfix: Fix transferred in-progress upgrades Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2396 opened Mar 4, 2026 by Stubbjax Loading…
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