forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 205
Pull requests: TheSuperHackers/GeneralsGameCode
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
bugfix: Sniper weapons can no longer fire upon empty Stinger Sites
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2822
opened Jun 22, 2026 by
Stubbjax
Loading…
refactor(selectionxlat): Split switch cases of SelectionTranslator::translateGameMessage into separate functions
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2819
opened Jun 21, 2026 by
xezon
Loading…
bugfix(view): Fix view ray cast behavior for mouse picks and drawable occlusion
Bug
Something is not working right, typically is user facing
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2818
opened Jun 21, 2026 by
xezon
Loading…
1 task
fix(textureloader): Simplify and fix faulty implementations of texture reduction (2)
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2814
opened Jun 20, 2026 by
xezon
Loading…
unify(update): Parse template references in the AssistedTargetingUpdate module by name
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Refactor
Edits the code with insignificant behavior changes, is never user facing
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
#2809
opened Jun 19, 2026 by
Stubbjax
Loading…
bugfix(logic): Restore retail compatibility after change to frozen time check
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Script
Is related to Script Engine, SCB
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2803
opened Jun 18, 2026 by
Caball009
Loading…
bugfix: Fix issue where builders could resume completed tasks after being disabled
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2793
opened Jun 14, 2026 by
Stubbjax
Loading…
fix(heightmap): Prevent per-frame full terrain rebuild with DrawEntireTerrain
#2786
opened Jun 12, 2026 by
sailro
Loading…
fix(terrain): Cover the visible ground at high camera zoom
#2785
opened Jun 12, 2026 by
sailro
Loading…
bugfix(specialpower): Charge uninitialized special powers on new buildings
#2781
opened Jun 10, 2026 by
bobtista
Loading…
bugfix(milesaudiomanager): Prevent dangling pointer to AudioEventRTS in PlayingAudio when handing it over to a new AudioRequest after a call to MilesAudioManager::startNextLoop()
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
bugfix(memory): Harden memory manager edge cases
#2744
opened May 24, 2026 by
IbrahimAlzaidi
Loading…
tweak(gui): Show Money Per Minute in Player Info List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2738
opened May 20, 2026 by
L3-M
Loading…
refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
Loading…
1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
build: Fix compile error in Smudge.h with docker-build
CompileBug
Bug at compile time
Minor
Severity: Minor < Major < Critical < Blocker
#2701
opened May 12, 2026 by
ucosty
Loading…
feat(frame-pacer): overhaul logic and render FPS limits and presets
#2699
opened May 10, 2026 by
githubawn
Loading…
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
Loading…
1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
feat(stats): Add 1% low FPS tracking
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2661
opened Apr 29, 2026 by
githubawn
Loading…
Previous Next
ProTip!
Add no:assignee to see everything that’s not assigned.