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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(dx8): Fix corner rendering and resolution switching rollback
Bug
Something is not working right, typically is user facing
Rendering
Is Rendering related
#2539
opened Apr 5, 2026 by
githubawn
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fix(logic): Improve validation of building placement for Sneak Attack
#2533
opened Apr 4, 2026 by
stephanmeesters
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1 task
feat(string): add UTF-8 string conversion and validation functions
Enhancement
Is new feature or request
Minor
Severity: Minor < Major < Critical < Blocker
#2528
opened Apr 3, 2026 by
bobtista
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bugfix(treebuffer): Fix crash in W3DTreeBuffer::updateVertexBuffer()
Crash
This is a crash, very bad
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
fix: Resolve redefinition warnings of macro's
CompileBug
Bug at compile time
Fix
Is fixing something, but is not user facing
fix(view): Introduce PRESERVE_RETAIL_SCRIPTED_CAMERA and fix or improve camera offset and zoom calculations
Enhancement
Is new feature or request
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
fix(data): Sanitize GlobalData values after reading INI data
#2519
opened Apr 1, 2026 by
Cellcote
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ci(vcpkg): disable compiler tracking for x64-windows host triplet
Build
Anything related to building, compiling
#2515
opened Mar 31, 2026 by
bobtista
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2 tasks
bugfix(contain): Ensure container exists when checking if a specific rider is free to exit
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2513
opened Mar 31, 2026 by
Stubbjax
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feat(script): Extend the functionality of team generic scripts
Enhancement
Is new feature or request
Gen
Relates to Generals
Script
Is related to Script Engine, SCB
ZH
Relates to Zero Hour
bugfix(energy): Don't apply power production bonus for disabled power plants on save game load
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ZH
Relates to Zero Hour
#2509
opened Mar 30, 2026 by
Caball009
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1 task done
bugfix(energy): Don't increase power production for disabled power plants on save game load
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ZH
Relates to Zero Hour
#2508
opened Mar 30, 2026 by
Caball009
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1 task
perf(terrain): Hoist global light ray computation out of per-vertex loop
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2500
opened Mar 29, 2026 by
Cellcote
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unify(ww3d2): Merge dx8wrapper, dx8caps, shdlib
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
feat(options): Implement game options for texture filter mode, anisotropy and MSAA selection
Enhancement
Is new feature or request
Gen
Relates to Generals
ZH
Relates to Zero Hour
#2482
opened Mar 21, 2026 by
Mauller
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1 task
build(cmake): Add Clang MinGW-w64 cross-compilation toolchain
#2469
opened Mar 18, 2026 by
JohnsterID
•
Draft
refactor(netpacket): Simplify NetPacket functions for packet buffer reads
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2463
opened Mar 15, 2026 by
xezon
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1 of 3 tasks
bugfix: Modules now cease updating when disabled by non-whitelisted disabled types
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2458
opened Mar 15, 2026 by
Stubbjax
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bugfix: Fix delays when requesting paths too quickly
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#2455
opened Mar 14, 2026 by
Stubbjax
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feat(stats): Add JSON game stats export alongside replay files Store stats
#2436
opened Mar 10, 2026 by
bill-rich
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bugfix(production): Prevent cancelling production when units already produced
Bug
Something is not working right, typically is user facing
Design
Is a matter of game design
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2399
opened Mar 4, 2026 by
tintinhamans
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bugfix: Fix transferred in-progress upgrades
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2396
opened Mar 4, 2026 by
Stubbjax
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