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7 changes: 4 additions & 3 deletions src/objects/Water2.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import {
Clock,
Timer,
Color,
Matrix4,
Mesh,
Expand Down Expand Up @@ -190,7 +190,7 @@ const Water2 = /* @__PURE__ */ (() => {
const cycle = 0.15 // a cycle of a flow map phase
const halfCycle = cycle * 0.5
const textureMatrix = new Matrix4()
const clock = new Clock()
const timer = new Timer()

// internal components

Expand Down Expand Up @@ -278,7 +278,7 @@ const Water2 = /* @__PURE__ */ (() => {
}

function updateFlow() {
const delta = clock.getDelta()
const delta = timer.getDelta()
const config = scope.material.uniforms['config']

config.value.x += flowSpeed * delta // flowMapOffset0
Expand All @@ -299,6 +299,7 @@ const Water2 = /* @__PURE__ */ (() => {
//

this.onBeforeRender = function (renderer, scene, camera) {
timer.update()
updateTextureMatrix(camera)
updateFlow()

Expand Down
10 changes: 6 additions & 4 deletions src/postprocessing/EffectComposer.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { Clock, LinearFilter, RGBAFormat, NoBlending, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'
import { Timer, LinearFilter, RGBAFormat, NoBlending, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'
import { CopyShader } from '../shaders/CopyShader'
import { ShaderPass } from './ShaderPass'
import { MaskPass, ClearMaskPass } from './MaskPass'
Expand All @@ -16,7 +16,7 @@ class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget
public renderToScreen: boolean
public passes: Pass[] = []
public copyPass: Pass
public clock: Clock
public timer: Timer

constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget) {
this.renderer = renderer
Expand Down Expand Up @@ -68,7 +68,7 @@ class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget
// @ts-ignore
this.copyPass.material.blending = NoBlending

this.clock = new Clock()
this.timer = new Timer()
}

public swapBuffers(): void {
Expand Down Expand Up @@ -108,8 +108,10 @@ class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget
public render(deltaTime?: number): void {
// deltaTime value is in seconds

this.timer.update()

if (deltaTime === undefined) {
deltaTime = this.clock.getDelta()
deltaTime = this.timer.getDelta()
}

const currentRenderTarget = this.renderer.getRenderTarget()
Expand Down
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