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EffectComposer.ts
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209 lines (160 loc) · 5.74 KB
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import { Timer, LinearFilter, RGBAFormat, NoBlending, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'
import { CopyShader } from '../shaders/CopyShader'
import { ShaderPass } from './ShaderPass'
import { MaskPass, ClearMaskPass } from './MaskPass'
import { Pass } from './Pass'
class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
public renderer: WebGLRenderer
private _pixelRatio: number
private _width: number
private _height: number
public renderTarget1: WebGLRenderTarget
public renderTarget2: WebGLRenderTarget
public writeBuffer: WebGLRenderTarget
public readBuffer: WebGLRenderTarget
public renderToScreen: boolean
public passes: Pass[] = []
public copyPass: Pass
public timer: Timer
constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget) {
this.renderer = renderer
if (renderTarget === undefined) {
const parameters = {
minFilter: LinearFilter,
magFilter: LinearFilter,
format: RGBAFormat,
}
const size = renderer.getSize(new Vector2())
this._pixelRatio = renderer.getPixelRatio()
this._width = size.width
this._height = size.height
renderTarget = new WebGLRenderTarget(
this._width * this._pixelRatio,
this._height * this._pixelRatio,
parameters,
) as TRenderTarget
renderTarget.texture.name = 'EffectComposer.rt1'
} else {
this._pixelRatio = 1
this._width = renderTarget.width
this._height = renderTarget.height
}
this.renderTarget1 = renderTarget
this.renderTarget2 = renderTarget.clone()
this.renderTarget2.texture.name = 'EffectComposer.rt2'
this.writeBuffer = this.renderTarget1
this.readBuffer = this.renderTarget2
this.renderToScreen = true
// dependencies
if (CopyShader === undefined) {
console.error('THREE.EffectComposer relies on CopyShader')
}
if (ShaderPass === undefined) {
console.error('THREE.EffectComposer relies on ShaderPass')
}
this.copyPass = new ShaderPass(CopyShader)
// @ts-ignore
this.copyPass.material.blending = NoBlending
this.timer = new Timer()
}
public swapBuffers(): void {
const tmp = this.readBuffer
this.readBuffer = this.writeBuffer
this.writeBuffer = tmp
}
public addPass(pass: Pass): void {
this.passes.push(pass)
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio)
}
public insertPass(pass: Pass, index: number): void {
this.passes.splice(index, 0, pass)
pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio)
}
public removePass(pass: Pass): void {
const index = this.passes.indexOf(pass)
if (index !== -1) {
this.passes.splice(index, 1)
}
}
public isLastEnabledPass(passIndex: number): boolean {
for (let i = passIndex + 1; i < this.passes.length; i++) {
if (this.passes[i].enabled) {
return false
}
}
return true
}
public render(deltaTime?: number): void {
// deltaTime value is in seconds
this.timer.update()
if (deltaTime === undefined) {
deltaTime = this.timer.getDelta()
}
const currentRenderTarget = this.renderer.getRenderTarget()
let maskActive = false
const il = this.passes.length
for (let i = 0; i < il; i++) {
const pass = this.passes[i]
if (pass.enabled === false) continue
pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i)
pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive)
if (pass.needsSwap) {
if (maskActive) {
const context = this.renderer.getContext()
const stencil = this.renderer.state.buffers.stencil
//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff)
this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime)
//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
stencil.setFunc(context.EQUAL, 1, 0xffffffff)
}
this.swapBuffers()
}
if (MaskPass !== undefined) {
if (pass instanceof MaskPass) {
maskActive = true
} else if (pass instanceof ClearMaskPass) {
maskActive = false
}
}
}
this.renderer.setRenderTarget(currentRenderTarget)
}
public reset(renderTarget: WebGLRenderTarget): void {
if (renderTarget === undefined) {
const size = this.renderer.getSize(new Vector2())
this._pixelRatio = this.renderer.getPixelRatio()
this._width = size.width
this._height = size.height
renderTarget = this.renderTarget1.clone()
renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio)
}
this.renderTarget1.dispose()
this.renderTarget2.dispose()
this.renderTarget1 = renderTarget
this.renderTarget2 = renderTarget.clone()
this.writeBuffer = this.renderTarget1
this.readBuffer = this.renderTarget2
}
public setSize(width: number, height: number): void {
this._width = width
this._height = height
const effectiveWidth = this._width * this._pixelRatio
const effectiveHeight = this._height * this._pixelRatio
this.renderTarget1.setSize(effectiveWidth, effectiveHeight)
this.renderTarget2.setSize(effectiveWidth, effectiveHeight)
for (let i = 0; i < this.passes.length; i++) {
this.passes[i].setSize(effectiveWidth, effectiveHeight)
}
}
public setPixelRatio(pixelRatio: number): void {
this._pixelRatio = pixelRatio
this.setSize(this._width, this._height)
}
public dispose() {
this.renderTarget1.dispose()
this.renderTarget2.dispose()
this.copyPass.dispose()
}
}
export { EffectComposer }