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Unity C# and GLSL code to simulate customizable macular degeneration scotomas for each eye in a VR application. The scotomas' position can be updated with real-time gaze coordinates from an eye tracker to allow the scotomas to move with eye movements.
Experimental browser-based tool to map visual blind spots (scotomas) using dynamic noise patterns. Users mark perceived anomalies directly on screen to generate a spatial map. Runs entirely client-side with local export. No data collection. Not a medical device.