Launch polish: all-procedural showcase + full library sweep to L2–L4 modes (L5) - #39
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Extracted a shared SHOWCASE_CLIPS map (playground/src/clips.ts) used by both the playground viewer and the landing hero, so the marketing surfaces play retargeted Mixamo mocap while the procedural DSL stays the source of truth. Hero (jumping-jacks) and playground default (squat) both verified fetching + playing their clips.
…+ fix dev capture capture-gifs.mjs: bind the vite dev server to IPv4 (127.0.0.1) and read the actual listening port, and load via /play.html#doc=<id> (the /play/<id> route is a prod-only rewrite that vite dev doesn't resolve). jumping-jacks + squat GIFs now render the retargeted Mixamo mocap; deadlift + lateral-raise get the improved L2-L4 procedural motion.
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a-baran-orhan
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Jul 12, 2026
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Polishes the launch surfaces and sweeps the whole library onto the new L2 timing modes, on the merged L2–L4 base (#37).
Showcase (all procedural)
Explored Mixamo clip playback for the marketing surfaces, but found the retargeted clips are not reliably better than the improved L2–L4 procedural — wrong-exercise semantics (the "Back Squat" clip is a barbell lift with raised arms), retarget artifacts, and missing props. So the showcase now runs the polished procedural on the skinned character:
capture-gifs.mjs: IPv4 bind + real port +/play.html#doc=<id>).playground/src/clips.ts, retarget layer, gitignored FBX) is kept dormant for future use; no move declares aclipdirective.L5 — library sweep (73 moves)
ease-in→drive,ease-out→settle,ease-in-out→flow(interior phases flow; each move's final phase settles). Behaviour-preserving — poses unchanged, 243 tests green.L3 (foot-flat, grip) and L4 (relaxed hands, arm swing, look-at) apply automatically in the frame loop, so every move benefits.
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