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31 changes: 1 addition & 30 deletions StarControl/Menus/RadialMenuController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,6 @@ public void Update(TimeSpan elapsed)
);
InputPatches.AwaitRightStickMoveForCursor();
InputPatches.ForceHideCursor = true;
ResetMouseToPlayer();
InputPatches.NotifyMousePositionReset();
AnimateMenuOpen(elapsed); // Skip "zero" frame
}
Expand Down Expand Up @@ -355,7 +354,6 @@ private void Reset(bool fromActivation = false)
RestoreHudState();
if (usedRightStickInMenu)
{
ResetMouseToPlayer();
InputPatches.SuppressRightStickFor(InputPatches.RightStickSuppressionDuration);
}
if (Game1.player is not null)
Expand Down Expand Up @@ -691,32 +689,5 @@ private Vector2 SelectThumbstick(Vector2 left, Vector2 right)
return left;
}

private static void ResetMouseToPlayer()
{
var player = Game1.player;
if (player is null)
{
return;
}
var facingOffset = player.FacingDirection switch
{
0 => new Vector2(0, -1), // Up
1 => new Vector2(1, 0), // Right
2 => new Vector2(0, 1), // Down
3 => new Vector2(-1, 0), // Left
_ => Vector2.Zero,
};
var standingPos = player.getStandingPosition();
var targetTile =
new Vector2(
(int)(standingPos.X / Game1.tileSize),
(int)(standingPos.Y / Game1.tileSize)
) + facingOffset;
var targetPos =
targetTile * Game1.tileSize + new Vector2(Game1.tileSize / 2f, Game1.tileSize / 2f);
var viewport = Game1.viewport;
var cursorX = (int)(targetPos.X - viewport.X);
var cursorY = (int)(targetPos.Y - viewport.Y);
Game1.setMousePosition(cursorX, cursorY);
}

}