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RadialMenuController.cs
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693 lines (657 loc) · 22.7 KB
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using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarControl.Config;
using StarControl.Graphics;
using StarControl.Input;
using StarControl.Patches;
using StardewValley;
using StardewValley.Menus;
namespace StarControl.Menus;
internal class RadialMenuController(
IInputHelper inputHelper,
ModConfig config,
Farmer player,
RadialMenuPainter radialMenuPainter,
QuickSlotController quickSlotController,
params IRadialMenu[] menus
)
{
public event EventHandler<ItemActivationEventArgs>? ItemActivated;
public IEnumerable<IRadialMenuItem> AllItems =>
menus
.SelectMany(menu => menu.Pages)
.SelectMany(pages => pages.Items)
.Where(item => item is not null)
.Cast<IRadialMenuItem>();
public bool Enabled
{
get => enabled;
set
{
if (value == enabled)
{
return;
}
Logger.Log(LogCategory.Menus, $"Controller enabled -> {value}");
enabled = value;
if (!value)
{
Reset();
}
}
}
public bool IsMenuActive => activeMenu is not null;
private const int MENU_ANIMATION_DURATION_MS = 120;
private const int QUICK_SLOT_ANIMATION_DURATION_MS = 250;
private IRadialMenu? activeMenu;
private float? cursorAngle;
private PendingActivation? delayedItem;
private TimeSpan elapsedActivationDelay;
private bool enabled;
private int focusedIndex;
private IRadialMenuItem? focusedItem;
private float menuOpenTimeMs;
private float menuScale;
private float quickSlotOpacity;
private bool? previousMouseVisible;
private bool usedRightStickInMenu;
private bool? previousDisplayHud;
private Toolbar? hiddenToolbar;
public void Draw(SpriteBatch b, Rectangle? viewport = null)
{
if (activeMenu?.GetSelectedPage() is not { } page)
{
return;
}
viewport ??= Viewports.DefaultViewport;
// Forcing a new sprite batch appears to be the only way to get the menu, which includes a
// BasicEffect, to draw over rather than under the fade.
b.End();
b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
radialMenuPainter.Items = page.Items;
radialMenuPainter.Scale = menuScale;
radialMenuPainter.Paint(
b,
page.SelectedItemIndex,
focusedIndex,
cursorAngle,
GetSelectionBlend(),
viewport
);
quickSlotController.Draw(b, viewport.Value, quickSlotOpacity);
}
public void DrawFade(SpriteBatch b, Rectangle? viewport = null)
{
return;
}
public void Invalidate()
{
Logger.Log(LogCategory.Menus, "Menu controller invalidated.", LogLevel.Info);
foreach (var menu in menus)
{
menu.Invalidate();
}
quickSlotController.Invalidate();
}
public void Update(TimeSpan elapsed)
{
foreach (var menu in menus)
{
menu.Toggle.PreUpdate(Enabled);
}
if (!Enabled)
{
return;
}
AnimateMenuOpen(elapsed);
// Used only for animation, doesn't interfere with logic right now.
quickSlotController.Update(elapsed);
if (TryActivateDelayedItem(elapsed))
{
Logger.Log(LogCategory.Menus, "Delayed item was activated; skipping rest of update.");
return;
}
var previousActiveMenu = activeMenu;
TryInteractWithActiveMenu();
foreach (var menu in menus)
{
if (menu == previousActiveMenu)
{
continue;
}
menu.Toggle.Update(allowOn: activeMenu is null);
if (menu.Toggle.State != MenuToggleState.On)
{
continue;
}
Logger.Log(
LogCategory.Menus,
$"Menu {Array.IndexOf(menus, menu)} became active; "
+ $"RememberSelection = {config.Input.RememberSelection}."
);
Sound.Play(config.Sound.MenuOpenSound);
if (!config.Input.RememberSelection)
{
menu.ResetSelectedPage();
}
else if (menu.GetSelectedPage()?.IsEmpty() == true)
{
Logger.Log(
LogCategory.Menus,
"Menu is configured to remember selection, but the selected page is empty. "
+ "Attempting to navigate to previous page.",
LogLevel.Info
);
// Will automatically try to find a non-empty page.
menu.PreviousPage();
}
activeMenu = menu;
if (previousActiveMenu is null && activeMenu is not null)
{
InputPatches.RightStickCursorDeadZone = Math.Clamp(
config.Input.ThumbstickDeadZone + 0.05f,
0.1f,
0.6f
);
InputPatches.AwaitRightStickMoveForCursor();
InputPatches.ForceHideCursor = true;
InputPatches.NotifyMousePositionReset();
AnimateMenuOpen(elapsed); // Skip "zero" frame
}
}
if (!IsMenuActive)
{
RestoreHudState();
}
var forceHideCursor =
menus.Any(menu => menu.Toggle.State != MenuToggleState.Off) || menuOpenTimeMs > 0;
InputPatches.ForceHideCursor = forceHideCursor;
if (forceHideCursor)
{
if (previousMouseVisible is null)
{
previousMouseVisible = Game1.game1.IsMouseVisible;
}
Game1.game1.IsMouseVisible = false;
}
else if (previousMouseVisible is not null)
{
Game1.game1.IsMouseVisible = previousMouseVisible.Value;
previousMouseVisible = null;
}
TryActivateQuickSlot();
}
private void ActivateFocusedItem()
{
if (focusedItem is null)
{
return;
}
if (
SuppressIfPressed(config.Input.PrimaryActionButton)
|| CheckStickActivation(secondaryAction: false)
)
{
Logger.Log(LogCategory.Menus, $"Primary activation triggered for {focusedItem.Title}.");
ActivateItem(focusedItem, ItemActivationType.Primary);
}
else if (
SuppressIfPressed(config.Input.SecondaryActionButton)
|| CheckStickActivation(secondaryAction: true)
)
{
Logger.Log(
LogCategory.Menus,
$"Secondary activation triggered for {focusedItem.Title}."
);
ActivateItem(focusedItem, ItemActivationType.Secondary);
}
}
private ItemActivationResult ActivateItem(
IRadialMenuItem item,
ItemActivationType activationType,
bool allowDelay = true,
bool forceSuppression = false
)
{
if (!item.Enabled)
{
Sound.Play(config.Sound.ItemErrorSound);
return ItemActivationResult.Ignored;
}
var result = item.Activate(
player,
allowDelay ? config.Input.DelayedActions : DelayedActions.None,
activationType
);
Logger.Log(
LogCategory.Activation,
$"Activated {item.Title} with result: {result}",
LogLevel.Info
);
switch (result)
{
case ItemActivationResult.Ignored:
return result;
case ItemActivationResult.Delayed:
Sound.Play(config.Sound.ItemDelaySound);
delayedItem = new(item, activationType);
break;
default:
ItemActivated?.Invoke(this, new(item, result));
if (forceSuppression)
{
activeMenu?.Toggle.ForceOff();
}
activeMenu?.Toggle.ForceButtonSuppression();
var activationSound = item.GetActivationSound(
player,
activationType,
config.Sound.ItemActivationSound
);
Sound.Play(activationSound ?? "");
Reset(true);
break;
}
return result;
}
private void AnimateMenuOpen(TimeSpan elapsed)
{
if (activeMenu is null || menuOpenTimeMs >= QUICK_SLOT_ANIMATION_DURATION_MS)
{
return;
}
menuOpenTimeMs += (float)elapsed.TotalMilliseconds;
var menuProgress = MathHelper.Clamp(menuOpenTimeMs / MENU_ANIMATION_DURATION_MS, 0, 1);
menuScale = menuProgress < 1 ? 1 - MathF.Pow(1 - menuProgress, 3) : 1;
var quickSlotProgress = MathHelper.Clamp(
menuOpenTimeMs / QUICK_SLOT_ANIMATION_DURATION_MS,
0,
1
);
quickSlotOpacity = quickSlotProgress < 1 ? MathF.Sin(quickSlotProgress * MathF.PI / 2f) : 1;
Logger.Log(LogCategory.Menus, $"Menu animation frame: scale = {menuScale}", LogLevel.Trace);
}
private bool CheckStickActivation(bool secondaryAction)
{
if (activeMenu is null)
{
return false;
}
var activationMethod = secondaryAction
? config.Input.SecondaryActivationMethod
: config.Input.PrimaryActivationMethod;
if (activationMethod != ItemActivationMethod.ThumbStickPress)
{
return false;
}
var preference = GetThumbStickPreference(activeMenu);
var result =
preference == ThumbStickPreference.Both
? SuppressIfPressed(SButton.LeftStick) || SuppressIfPressed(SButton.RightStick)
: SuppressIfPressed(
preference switch
{
ThumbStickPreference.AlwaysLeft => SButton.LeftStick,
ThumbStickPreference.AlwaysRight => SButton.RightStick,
_ => activeMenu.Toggle.IsRightSided()
? SButton.RightStick
: SButton.LeftStick,
}
);
if (result)
{
Logger.Log(
LogCategory.Input,
$"Detected thumbstick activation (preference = {preference}), "
+ $"secondary action = {secondaryAction}."
);
}
return result;
}
private float GetSelectionBlend()
{
if (delayedItem is null)
{
return 1.0f;
}
var elapsed = (float)(
config.Input.ActivationDelayMs - elapsedActivationDelay.TotalMilliseconds
);
return Animation.GetDelayFlashPosition(elapsed);
}
private void Reset(bool fromActivation = false)
{
Logger.Log(LogCategory.Menus, "Resetting menu controller state");
delayedItem = null;
elapsedActivationDelay = TimeSpan.Zero;
focusedIndex = -1;
focusedItem = null;
cursorAngle = null;
RestoreHudState();
if (usedRightStickInMenu)
{
InputPatches.SuppressRightStickFor(InputPatches.RightStickSuppressionDuration);
}
if (Game1.player is not null)
{
Game1.player.lastClick = Vector2.Zero;
}
InputPatches.AwaitRightStickMoveForCursor();
InputPatches.NotifyMousePositionReset();
usedRightStickInMenu = false;
if (fromActivation)
{
if (!config.Input.ReopenOnHold)
{
activeMenu?.Toggle.ForceOff();
}
activeMenu?.Toggle.ForceButtonSuppression();
}
activeMenu = null;
menuOpenTimeMs = 0;
menuScale = 0;
quickSlotOpacity = 0;
}
public void PrepareHudForMenu()
{
previousDisplayHud ??= Game1.displayHUD;
Game1.displayHUD = true;
if (Game1.onScreenMenus is null)
{
return;
}
var toolbars = Game1.onScreenMenus.OfType<Toolbar>().ToList();
if (hiddenToolbar is null)
{
hiddenToolbar = toolbars.FirstOrDefault();
}
foreach (var toolbar in toolbars)
{
Game1.onScreenMenus.Remove(toolbar);
}
}
public void RestoreHudState()
{
if (previousDisplayHud is not null)
{
Game1.displayHUD = previousDisplayHud.Value;
previousDisplayHud = null;
}
if (hiddenToolbar is not null && Game1.onScreenMenus is not null)
{
if (!Game1.onScreenMenus.Contains(hiddenToolbar))
{
Game1.onScreenMenus.Add(hiddenToolbar);
}
hiddenToolbar = null;
}
}
private bool SuppressIfPressed(SButton button)
{
if (inputHelper.GetState(button) != SButtonState.Pressed)
{
return false;
}
Logger.Log(LogCategory.Input, $"Suppressing pressed button {button}.");
inputHelper.Suppress(button);
return true;
}
private bool TryActivateDelayedItem(TimeSpan elapsed)
{
if (delayedItem is not { } activation)
{
return false;
}
elapsedActivationDelay += elapsed;
Logger.Log(
LogCategory.Menus,
"Delayed activation pending, "
+ $"{elapsedActivationDelay.TotalMilliseconds:F0} / "
+ $"{config.Input.ActivationDelayMs} ms elapsed.",
LogLevel.Trace
);
if (elapsedActivationDelay.TotalMilliseconds >= config.Input.ActivationDelayMs)
{
Logger.Log(
LogCategory.Menus,
$"Delay of {config.Input.ActivationDelayMs} ms expired; activating "
+ $"{activation.Item.Title}.",
LogLevel.Info
);
var result = activation.Item.Activate(
player,
DelayedActions.None,
activation.ActivationType
);
Logger.Log(
LogCategory.Activation,
$"Activated {activation.Item.Title} with result: {result}",
LogLevel.Info
);
ItemActivated?.Invoke(this, new(activation.Item, result));
Reset(true);
}
// We still return true here, even if the delay hasn't expired, because a delayed activation
// should prevent any other menu state from changing.
return true;
}
private void TryActivateQuickSlot()
{
if (activeMenu is null || delayedItem is not null || cursorAngle is not null)
{
return;
}
var nextActivation = quickSlotController.TryGetNextActivation(out var pressedButton);
if (nextActivation is not null)
{
Logger.Log(
LogCategory.QuickSlots,
$"Quick slot activation detected for {nextActivation.Item.Title} in "
+ $"{pressedButton} slot."
);
inputHelper.Suppress(pressedButton);
Logger.Log(
LogCategory.Input,
$"Suppressed quick-slot activation button {pressedButton}."
);
if (nextActivation.RequireConfirmation)
{
Logger.Log(
LogCategory.QuickSlots,
"Confirmation required for quick slot; creating dialog."
);
var message = nextActivation.IsRegularItem
? I18n.QuickSlotConfirmation_Item(nextActivation.Item.Title)
: I18n.QuickSlotConfirmation_Mod(nextActivation.Item.Title);
Game1.activeClickableMenu = new ConfirmationDialog(
message,
_ =>
{
Logger.Log(
LogCategory.Activation,
"Activation confirmed from confirmation dialog."
);
Game1.activeClickableMenu = null;
ActivateItem(
nextActivation.Item,
nextActivation.ActivationType,
allowDelay: false,
// Forcing suppression here isn't done for any technical reason, it just seems more
// principle-of-least-surprise compliant not to have the menu immediately reopen or
// appear to stay open after e.g. switching a tool.
forceSuppression: true
);
},
onCancel: _ =>
{
Logger.Log(
LogCategory.Activation,
"Activation cancelled from confirmation dialog."
);
}
);
}
else
{
var result = ActivateItem(nextActivation.Item, nextActivation.ActivationType);
if (result == ItemActivationResult.Delayed)
{
quickSlotController.ShowDelayedActivation(pressedButton);
}
}
}
}
private void TryInteractWithActiveMenu()
{
if (activeMenu is null)
{
return;
}
activeMenu.Toggle.Update(allowOn: false);
if (activeMenu.Toggle.State != MenuToggleState.On)
{
if (
config.Input.PrimaryActivationMethod == ItemActivationMethod.TriggerRelease
&& focusedItem is not null
)
{
Logger.Log(
LogCategory.Input,
"Trigger release activation detected for primary action."
);
activeMenu?.Toggle.ForceButtonSuppression();
ActivateItem(focusedItem, ItemActivationType.Primary);
}
else if (
config.Input.SecondaryActivationMethod == ItemActivationMethod.TriggerRelease
&& focusedItem is not null
)
{
Logger.Log(
LogCategory.Input,
"Trigger release activation detected for secondary action."
);
activeMenu?.Toggle.ForceButtonSuppression();
ActivateItem(focusedItem, ItemActivationType.Secondary);
}
else
{
Sound.Play(config.Sound.MenuCloseSound);
Reset();
}
return;
}
int previousPageIndex = activeMenu.SelectedPageIndex;
if (SuppressIfPressed(config.Input.PreviousPageButton))
{
if (activeMenu.PreviousPage())
{
Sound.Play(config.Sound.PreviousPageSound);
Logger.Log(
LogCategory.Menus,
"Navigated to previous page "
+ $"({previousPageIndex} -> {activeMenu.SelectedPageIndex})."
);
}
else
{
Logger.Log(LogCategory.Menus, "Couldn't navigate to previous page.");
}
}
else if (SuppressIfPressed(config.Input.NextPageButton))
{
if (activeMenu.NextPage())
{
Sound.Play(config.Sound.NextPageSound);
Logger.Log(
LogCategory.Menus,
"Navigated to next page "
+ $"({previousPageIndex} -> {activeMenu.SelectedPageIndex})."
);
}
else
{
Logger.Log(LogCategory.Menus, "Couldn't navigate to next page.");
}
}
UpdateFocus(activeMenu);
ActivateFocusedItem();
}
private void UpdateFocus(IRadialMenu menu)
{
var thumbsticks = Game1.input.GetGamePadState().ThumbSticks;
var preference = GetThumbStickPreference(menu);
var position = preference switch
{
ThumbStickPreference.AlwaysLeft => thumbsticks.Left,
ThumbStickPreference.AlwaysRight => thumbsticks.Right,
ThumbStickPreference.Both => SelectThumbstick(thumbsticks.Left, thumbsticks.Right),
_ => menu.Toggle.IsRightSided() ? thumbsticks.Right : thumbsticks.Left,
};
if (
preference == ThumbStickPreference.AlwaysRight
|| (preference == ThumbStickPreference.SameAsTrigger && menu.Toggle.IsRightSided())
)
{
if (position.Length() > config.Input.ThumbstickDeadZone)
{
usedRightStickInMenu = true;
}
}
if (preference == ThumbStickPreference.Both)
{
if (thumbsticks.Right.Length() > config.Input.ThumbstickDeadZone)
{
usedRightStickInMenu = true;
}
}
float? angle =
position.Length() > config.Input.ThumbstickDeadZone
? MathF.Atan2(position.X, position.Y)
: null;
cursorAngle = (angle + MathHelper.TwoPi) % MathHelper.TwoPi;
if (cursorAngle is not null && menu.GetSelectedPage() is { Items.Count: > 0 } page)
{
var itemAngle = MathHelper.TwoPi / page.Items.Count;
var nextFocusedIndex =
(int)MathF.Round(cursorAngle.Value / itemAngle) % page.Items.Count;
if (nextFocusedIndex != focusedIndex || page.Items[nextFocusedIndex] != focusedItem)
{
Logger.Log(
LogCategory.Menus,
$"Changed focused index from {focusedIndex} -> {nextFocusedIndex}. "
+ $"(cursor angle = {cursorAngle} for {page.Items.Count} total items)"
);
Sound.Play(config.Sound.ItemFocusSound);
focusedIndex = nextFocusedIndex;
focusedItem = page.Items[focusedIndex];
}
}
else
{
focusedIndex = -1;
focusedItem = null;
}
}
private ThumbStickPreference GetThumbStickPreference(IRadialMenu menu)
{
return menu switch
{
InventoryMenu => config.Input.InventoryThumbStickPreference,
ModMenu => config.Input.ModMenuThumbStickPreference,
_ => config.Input.ThumbStickPreference,
};
}
private Vector2 SelectThumbstick(Vector2 left, Vector2 right)
{
var leftLen = left.Length();
var rightLen = right.Length();
if (rightLen > leftLen)
{
return right;
}
return left;
}
}