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Revert "Move visibility range checking from the CPU to the GPU if NoCpuCulling is specified. (#23115)#24252

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bevyengine:mainfrom
kfc35:revert_gpu_vis_range_culling
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Revert "Move visibility range checking from the CPU to the GPU if NoCpuCulling is specified. (#23115)#24252
kfc35 wants to merge 3 commits into
bevyengine:mainfrom
kfc35:revert_gpu_vis_range_culling

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@kfc35 kfc35 commented May 12, 2026

This reverts commit ebfbc3f.

Objective

Solution

Testing

  • cargo run --example visibility_range works normal now.
  • Tested some other 3d examples make sure the pipeline is ok — atmosphere, pccm

@kfc35 kfc35 added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels May 12, 2026
@github-project-automation github-project-automation Bot moved this to Needs SME Triage in Rendering May 12, 2026
@Zeophlite Zeophlite added this to the 0.19 milestone May 12, 2026
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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Status: Needs SME Triage

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Successfully merging this pull request may close these issues.

Shadows disappear abruptly in visibility range example

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