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Pull requests: bevyengine/bevy
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DetectChanges::is_changed_after
A-ECS
#23149
opened Feb 25, 2026 by
chescock
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Fix wireframe and examples with mesh pipeline set
A-Rendering
Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Support Schedule Commands
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23145
opened Feb 25, 2026 by
MushineLament
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Revert "Workaround rustfmt panic on Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
quote!(Self(#var)) in Rust 1.93.0 (#22669)"
A-Reflection
#23139
opened Feb 25, 2026 by
jieyouxu
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Fix Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetChanged<A> UB
A-Assets
make bevy_pbr optional in bevy_gizmos_render again
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Despawn atlas sprites on scene exit in An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
testbed_2d
C-Bug
#23133
opened Feb 24, 2026 by
ickshonpe
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DynamicTextureAtlasBuilder edge extrusion support
A-Rendering
#23132
opened Feb 24, 2026 by
ickshonpe
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docs and tests for on_primitive
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130
opened Feb 24, 2026 by
ChristopherBiscardi
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Make it easier to opt out of bevy_audio
A-Audio
Sounds playback and modification
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
Improve WithInputWrapper to support InRef and In system inputs Fixes #23111
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23122
opened Feb 23, 2026 by
fcarvajalbrown
•
Draft
add coloring per text section in gizmos
A-Gizmos
Visual editor and debug gizmos
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Move visibility range checking from the CPU to the GPU if Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling is specified.
A-Rendering
#23115
opened Feb 22, 2026 by
pcwalton
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Fix atmosphere not allowing multiple cameras
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
O-XR
Specific to virtual and augmented reality platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23113
opened Feb 22, 2026 by
stevesloan
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Implements post-process lens distortion effects
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23110
opened Feb 22, 2026 by
Breakdown-Dog
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Make CPU visibility systems ignore meshes tagged with Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NoCpuCulling entirely.
A-Rendering
Add an Load files from disk to use for things like images, models, and sounds
C-Examples
An addition or correction to our examples
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ImageSaver AssetSaver, and simplify / split the asset saving example
A-Assets
#23105
opened Feb 22, 2026 by
andriyDev
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Add component info to BRP registry schema
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23102
opened Feb 21, 2026 by
splo
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bugfix: recompute inherited visibility when ChildOf component is removed
A-Camera
User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23100
opened Feb 21, 2026 by
HugoPeters1024
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Break dependency from Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
bevy_anti_alias on bevy_post_process
A-Rendering
Add a Entities, components, systems, and events
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
setup Component derive helper
A-ECS
#23093
opened Feb 21, 2026 by
Runi-c
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Update getrandom requirement from 0.3 to 0.4
C-Dependencies
A change to the crates that Bevy depends on
#23069
opened Feb 20, 2026 by
dependabot
bot
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Update toml_edit requirement from 0.24.0 to 0.25.1
C-Dependencies
A change to the crates that Bevy depends on
#23068
opened Feb 20, 2026 by
dependabot
bot
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