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Pull requests list

DetectChanges::is_changed_after A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23149 opened Feb 25, 2026 by chescock Loading…
Fix wireframe and examples with mesh pipeline set A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23147 opened Feb 25, 2026 by mockersf Loading… 0.19
Support Schedule Commands A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23145 opened Feb 25, 2026 by MushineLament Loading…
Revert "Workaround rustfmt panic on quote!(Self(#var)) in Rust 1.93.0 (#22669)" A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23139 opened Feb 25, 2026 by jieyouxu Loading…
Fix AssetChanged<A> UB A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23138 opened Feb 25, 2026 by Trashtalk217 Loading… 0.19
Add enum variant index to GetPath
#23137 opened Feb 25, 2026 by IronGremlin Loading…
make bevy_pbr optional in bevy_gizmos_render again A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23136 opened Feb 24, 2026 by ChristopherBiscardi Loading… 0.19
Despawn atlas sprites on scene exit in testbed_2d C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23133 opened Feb 24, 2026 by ickshonpe Loading…
DynamicTextureAtlasBuilder edge extrusion support A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23132 opened Feb 24, 2026 by ickshonpe Loading…
docs and tests for on_primitive A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23130 opened Feb 24, 2026 by ChristopherBiscardi Loading…
Make it easier to opt out of bevy_audio A-Audio Sounds playback and modification D-Trivial Nice and easy! A great choice to get started with Bevy M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#23126 opened Feb 24, 2026 by janhohenheim Loading… 0.19
Improve WithInputWrapper to support InRef and In system inputs Fixes #23111 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23122 opened Feb 23, 2026 by fcarvajalbrown Draft
add coloring per text section in gizmos A-Gizmos Visual editor and debug gizmos A-Text Rendering and layout for characters C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23120 opened Feb 23, 2026 by nuts-rice Loading… 0.19
Move visibility range checking from the CPU to the GPU if NoCpuCulling is specified. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23115 opened Feb 22, 2026 by pcwalton Loading…
Fix atmosphere not allowing multiple cameras A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide O-XR Specific to virtual and augmented reality platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23113 opened Feb 22, 2026 by stevesloan Loading…
Implements post-process lens distortion effects A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23110 opened Feb 22, 2026 by Breakdown-Dog Loading…
Make CPU visibility systems ignore meshes tagged with NoCpuCulling entirely. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23107 opened Feb 22, 2026 by pcwalton Draft
Add an ImageSaver AssetSaver, and simplify / split the asset saving example A-Assets Load files from disk to use for things like images, models, and sounds C-Examples An addition or correction to our examples C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23105 opened Feb 22, 2026 by andriyDev Loading…
Add component info to BRP registry schema A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23102 opened Feb 21, 2026 by splo Loading…
bugfix: recompute inherited visibility when ChildOf component is removed A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23100 opened Feb 21, 2026 by HugoPeters1024 Loading…
Break dependency from bevy_anti_alias on bevy_post_process A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR.
#23098 opened Feb 21, 2026 by Zeophlite Loading… 0.19
Add a setup Component derive helper A-ECS Entities, components, systems, and events D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23093 opened Feb 21, 2026 by Runi-c Loading…
Update getrandom requirement from 0.3 to 0.4 C-Dependencies A change to the crates that Bevy depends on
#23069 opened Feb 20, 2026 by dependabot bot Loading…
Update toml_edit requirement from 0.24.0 to 0.25.1 C-Dependencies A change to the crates that Bevy depends on
#23068 opened Feb 20, 2026 by dependabot bot Loading…
ProTip! What’s not been updated in a month: updated:<2026-01-25.