Render Debug Overlay#22412
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You added a new feature but didn't update the readme. Please run |
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This generally needs a cleanup pass, I was mostly interested if others thought this was a sensible approach for the shader and bindings. 🙂 |
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I've wanted this for a while. I'll try to get to a review this weekend. |
IceSentry
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It would be cool if there was a way to render that to an intermediate texture so we could throw it in a UI node and have a bunch of those debug views in separate textures. Definitely more of a long term idea, doesn't have to be in this PR.
Other than the comment that looks copied LGTM
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I would prefer this to be in the bevy_dev_tools crate, is there a reason to do a new one? |
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Agree |
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You added a new example but didn't add metadata for it. Please update the root Cargo.toml file. |
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Screen.Recording.2026-01-07.at.8.41.08.PM.mp4