Fixed the issue where non-repairer units needed sensors to attack cloaked friendly units#2010
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If I recall correctly, @chaserli had a PR in spawner related to that, can you check it out? |
You mean this one? |
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yes, exactly |
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I think that one is not related to this one. This one is about |
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There is also an issue with cloaked techno's that is not owned by player, but owner house is under player's control and techno is invisible, selectable but not usable. |
You can open an issue. |
…aked friendly units (Phobos-developers#2010) <!-- Please manually add a label named [No Documentation Needed] if this change should not be mentioned in documentation, what's new and no credit needs to be given. If the changes are solely made to the documentation, please set the target branch to the pull request named "Weekly Regular Documentation Revisions", rather than the repository's existing branches. --> # Conflicts: # docs/Fixed-or-Improved-Logics.md # docs/Whats-New.md # src/Misc/Hooks.BugFixes.cpp
…aked friendly units (Phobos-developers#2010) <!-- Please manually add a label named [No Documentation Needed] if this change should not be mentioned in documentation, what's new and no credit needs to be given. If the changes are solely made to the documentation, please set the target branch to the pull request named "Weekly Regular Documentation Revisions", rather than the repository's existing branches. --> # Conflicts: # docs/Fixed-or-Improved-Logics.md # docs/Whats-New.md # src/Misc/Hooks.BugFixes.cpp
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