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The typical ImGui pattern for dealing with setter/getters is something like this: Is that what you tried already? |
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I believe the problem is that there might be more than one item named "Enabled" in the interface. ImGui requires all the gui elements to be uniquely identified and generally relies on a widgets label for that. So I bet, if you modify your code like the below, it will work. ImGui::PushId(&item->_enabled);
bool x = ImGui::Checkbox("Enabled", &item->_enabled);
ImGui::PopId(); |
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Closing in favour of #74 |
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This is a Work-In-Progress Pull Request meant to solve #19
Summary of Changes (WIP)
inspector.cppImGui::Checkbox():timeline.cppDrawItem(), added conditional graying out on disabled itemsfill_color(obtained by calling
UIColorFromName("")to getIM_COL32(0x88, 0x88, 0x88, 0xff)).Request for help - Use Checkbox while keeping
Item::_enabledprivateThe
ImGui::Checkbox()only works as presented ifItem::_enableddata member is exposed (made a non-private data member).I couldn't get the checkbox to work otherwise. I tried using the public getter/setter methods (
Item::enabled()andItem::set_enabled()) to make the checkbox functional but the checkbox would quickly un-tick itself once enabled.I'd appreciate any advice on how to add a functional checkbox while keeping
Item::_enabledprivate.