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Unity – Vehicle Obstacle Course

A functional vehicle obstacle course game built in Unity as part of the Unity Learn Junior Programmer Pathway.

What It Is

A 3D driving game where the player navigates a vehicle through a series of obstacles. The project is fully playable and demonstrates foundational Unity development skills.

What I Built & Learned

  • Implemented vehicle movement using Unity's physics and input systems
  • Worked with Rigidbody components to simulate realistic vehicle behavior
  • Used MonoBehaviour scripts to handle player input and game state
  • Structured scenes using GameObjects, components, and the Unity Editor
  • Understood the Unity game loop: Start(), Update(), and event-driven logic

What I'd Build Next

If I continued this project I would:

  • Make the road circular and add a lap timer with a high score system using persistent data
  • Introduce dynamic obstacles that move on a set path using lerp/coroutines
  • Build a simple main menu and game over screen using Unity's UI system

Stack

  • Engine: Unity (URP)
  • Language: C#
  • Source: Unity Learn – Junior Programmer Pathway

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3D vehicle obstacle course built in Unity (C#) — Unity Learn Junior Programmer Pathway

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