Aspiring game and XR developer passionate about building immersive experiences. Currently learning Unity, C#, and 3D modeling while pursuing a B.S. in Engineering at Indiana Institute of Technology.
Game Dev: Unity, C#, Blender, 3D modeling
Technical: C/C++, Git/GitHub, VS Code
- 3D Platformer (Crash Bandicoot Replica) — Building a full 3D platformer in Unity to master character movement, level design, and game mechanics
- Training Sandbox — Virtual machine environment for hands-on learning and experimentation
When I'm not developing, you'll find me playing games, watching documentaries, or building scale models. I love exploring how games are designed and crafted—both through playing and deconstructing them.
Feel free to reach out! Always interested in learning and collaborating on game dev projects.