Releases: CodeTriangle/CCMultiworldRandomizer
Releases · CodeTriangle/CCMultiworldRandomizer
0.8.0 Prerelease 2
Changes to Mod
- Added a new menu, accessible from the text client menu, that displays various important YAML settings (@CodeTriangle)
Fixes to Logic
- Update the regions of certain chests in Gaia's Garden when Closed Gaia is enabled (@FuyumiSogeki, @CodeTriangle)
Fixes to Mod
- Fixed an issue where the game would crash when sending goal while disconnected (@CodeTriangle)
0.7.5
Fixes to Mod
- Fixed an issue where the game would crash when sending goal while disconnected (@CodeTriangle)
0.8.0 Prerelease 1
Changes to Options
- Added Option Closed Gaia, allowing players to block areas of Gaia's Garden until additional items are found. (@buanjautista)
- Added Option Rhombus Hub Unlock, allowing players to enter areas like Gaia's Garden as soon as the correct shade is found. (@AdamStagg)
- Added Option Goal, allowing players to choose between creator goal (Vermillion Tower) and monkey goal (Grand Krys'kajo). (@CodeTriangle)
Changes to Mod
- Added Deathlink support to the mod, accessible through the Archipelago Settings UI. (@heartles)
Migration Guide
- I do not recommend continuing a previous world from 0.7.x in this patch. Certain new features are liable to change forms somewhat before the release of 0.8.0.
0.7.4
Fixes to Generation
- Fixed an issue caused by the new bundling setup preventing games from generating.
0.7.3
Fixes to Mod
- Fixed an issue where the goal would not correctly be sent upon entering Meta Space.
- Fixed another issue where the old !! and + symbols would appear on chests.
Fixes to Logic
- The quest New Metal is no longer considered accessible directly after receiving the mine pass (@buanjautista).
- The quest A Promise is a Promise 3 now no longer requires full completion of the check, similar to the rest of the quests in the line.
- Third-level Rookie Harbor quests no longer require Blue Ice Shade to be made available (@FuyumiSogeki).
- Per-shop receives from all shops should no longer be marked as accessible if only one unlock for a shop carrying that item is found.
Miscellaneous Improvements
- Changed the bundling process such that an APWorld manifest is generated, ensuring compatibility with future versions of Archipelago.
0.7.2
Changes to Mod
- Added a feature that allows automatic switching of tabs in PopTracker.
Fixes to Mod
- Fixed an issue where certain games would not have their datapackages cached correctly due to their names containing characters not suitable for filenames on certain platforms.
- Fixed an issue where certain attempts to connect to the server would fail due to mismatched checksums when no such problems exist.
- Fixed an issue where, upon reconnecting to the server while in game, chest icons newly added during the play session would appear as unknown.
Fixes to Logic
- The locations New Metal and The Observatory now require Mine Pass.
- Added Vagabond Dojo Key to the list of Always Quests, meaning that it will never contain progressive or useful items when quest randomization is enabled.
0.7.1
Changes to Mod
- Switched Archipelago button to use new CCUILib API (@krypciak).
Fixes to Logic
- Various locations now require Wave (@buanjautista), including:
- Waves of Sand
- Garden: Grand Krys'kajo Entrance
- Garden: Ringing River Lower
- Garden: Ringing River Upper
- Garden: Old Timber
- All Rhombus Square Shops now require the ability to grind enemies.
- The quest Wet Work now requires Red Flame Shade.
Fixes to Mod
- Fixed an issue where the game would fail to load when there were no preexisting save files.
0.7.0
Changes since 0.6.11
Changes to Mod
- Updated backend to archipelago.js 2.x.
- Added Text Client Menu which shows incoming messages from the server.
- Massively renovated login flow.
- Add logicless chest tracker to map.
- Updated Archipelago chest icons (thanks to Celio Hogane for the help with these sprites).
Changes to APWorld
- Removed linear logic.
- If you used linear logic before, you are encouraged to switch to using Progressive Area Unlocks.
Fixes to APWorld
- Fixed an issue where, when using item link with null replacement, the multiworld would fail to generate.
Migration Guide
- The following should be FULLY SUPPORTED. If you encounter issues with this, please report it as an error.
- Using version 0.7.x of CCMultiworldRandomizer to play a world generated using the 0.6.x APWorld.
- Loading save games started on version 0.6.x of CCMultiworldRandomizer in version 0.7.x.
- The following are NOT SUPPORTED:
- Using version 0.6.x of CCMultiworldRandomizer to play a world generated using the 0.7.x APWorld.
- Loading save games started on version 0.7.x of CCMultiworldRandomizer in version 0.6.x.
Changes since 0.7.0 Prerelease 3
Fixes to Mod
- Fixed an issue where, when chest lock rando was enabled, key chests would appear with misleading symbols and would not have the correct lock.
0.6.11
Fixes to Mod
- Fixed an issue reintroduced in 0.6.10 where, during the loading process, the mod would fail due to missing a dependency that is no longer required.
0.6.10
Fixes to Logic
- Ba'kii Shade Statue now requires Shiny Orb to coincide with in-game behavior.
- Additionally, Shiny Orb has been added to the pool to make this possible.