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Releases: CodeTriangle/CCMultiworldRandomizer

0.5.0 Prerelease 5

26 Jun 03:21

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0.5.0 Prerelease 5 Pre-release
Pre-release

Changes and New Features

Changes to Mod

  • Improved file size and load time.
  • Added auto-scrolling text elements for long item names and update various displays to prefer these.
    • All quest dialogs, including the box that appears when accepting or completing a quest as well as the Quest Details View found in the menu, now use this instead of introducing vertical scrolling and multiline item descriptions.
    • This system will also be used to display long item names in shops and trades.

Fixes

Fixes to Generation

  • Fixed an issue where, when progressive items were added to a world's starting inventory either by the player or by the apworld, this would not limit the number of instances of that item in the pool.
  • Fixed an issue where patches to generation released in versions pre2 through pre4 were not be correctly applied.
  • Fixed an issue where specific equipment usually found in chests would not be added to the multiworld.

Fixes to Mod

  • Fixed an issue where, upon receiving a progressive item after having already completed the progressive chain, the game would enter an errored state.

Migration

Migration to this version is encouraged. Previous saves will not break under this system, and the new features require testing.

0.5.0 Prerelease 4

23 Jun 21:19

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0.5.0 Prerelease 4 Pre-release
Pre-release

Fixes to Generation

  • Fixed an issue where, when Quest Randomization was disabled, the chest Bergen Village South - Storage Room was not shuffled while the chest Bergen Village - Omni Gilders Basement Left (Bronze) was.
    • This was intended to be inverted.
  • Fixed an issue where, when generating the game, keyring logic would be used by the generator and mod regardless of YAML options.
    • If keyrings were not enabled in your YAML, the number of keys required to beat the game will still be available in your world, but even one of them will open up all doors in its dungeon.

Fixes to Mod

  • Fixed an issue where attempting to start a new game would always fail when communicating with the archipelago.gg servers.

0.5.0 Prerelease 2

16 Jun 00:04

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0.5.0 Prerelease 2 Pre-release
Pre-release

Fixes to Logic

  • Two quests, Hot Trail and Tropical Chill, have had Cold added as a requirement.

0.5.0 Prerelease 1

04 Jun 18:55

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0.5.0 Prerelease 1 Pre-release
Pre-release

Changes to Generation

  • Filler items are no longer based on the list of items encountered in the shuffled locations in a vanilla playthrough of the game. Instead, when the generator requires a filler item, it randomly pulls one from the weighted filler item pools. The weights of the pools can be modified by changing relevant options (see the section in Changes to Options).

Changes to Options

  • Added Option Start with Discs.
    • If set to a value other than "none", the player will start with the corresponding disc items. Disc of Insight unlocks the records menu. Disc of Flora unlocks the botany menu.
    • This option was added to give players the ability to see one or both of these menus that are normally unlocked over the course of the game. In the case of the botany menu, this is especially helpful as it allows the player to work toward the botany analysis checks earlier.
  • Added Option Start with Pet.
    • If enabled, the player will start with a random pet.
    • This is just for fun (and for giving you emotional support as you endure the gauntlet of Archipelago).
  • Added Option Progressive Area Unlocks.
    • If enabled, the items that unlock overworld areas and dungeons (including shades and some passes) will be made progressive.
    • Players may choose to enable this for dungeon unlocks (i.e. Mine Pass, Yellow Sand Shade) or overworld unlocks (i.e. Blue Ice Shade, Green Seed Shade).
    • If both are enabled, players may choose whether to shuffle all area unlocks into a single pool or keep them separate.
    • This option was added as an alternative way to play through the game in a fashion that does not require the Get on My Level NG+ perk. It also serves as a way to demo the progressive item functionality ahead of the upcoming Progressive Equipment update. It will not be for everyone and may go away soon.
  • Added Options Common Pool Weight, Rare Pool Weight, Epic Pool Weight, Legendary Pool Weight, Consumable Weight, and Drop Weight.
    • These options allow the player to control the likelihood of drawing from each of the filler item pools. For each level (common, rare, epic, and legendary), there exist two pools, one for consumables (like sandwiches) and one for drops (including plant drops).
    • The chance of the game generating a common item is the common pool weight divided by the sum of all level weights. Then, the selection of consumable or drop is made using a similar weighted algorithm.
    • Experimentation with these options is encouraged as the current default values are essentially randomly chosen.
    • These options may disappear at some point if a generally accepted balance is reached.

0.4.6

15 Jun 23:41

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Note

This release is labeled 0.4.6. This is not to be confused with the current release of Archipelago, whose version number is also 0.4.6. This similarity is purely coincidental and does not imply an equivalence.

Fixes to Logic

  • Two quests, Hot Trail and Tropical Chill, have had Cold added as a requirement.

Fixes to Mod

  • Fixed an issue where, when moving the cursor in the quest screen on quests with no decline button, it would then become impossible to complete those quests at any point.

0.4.5

25 May 22:51

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Fixes to Logic

  • Outside grand krys'kajo bronze chest now requires correct shades to access
  • Outside So'najiz chest no longer requires wave
  • Omni Gilders basement chest is only present when Quest Randomization is enabled

(thanks @lurch9229)

Fixes to mod

  • Fix an issue where entering a loading zone while running a new game hosted by specific versions of the archipelago.gg web host would result in neverending loading.

Not fixed

  • It has been reported that subquests will not be assigned properly under certain circumstances. This has been reported twice but I have not attempted to reproduce it.

0.4.4

18 May 00:55

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Fixes to Logic

  • Modified logic for several long quest chains to be more in line with changes made in CC-Open-World version 0.3.2.
    • A Promise is A Promise 2-4 can be started without their prerequisite quests, allowing players to complete the first four quests in the sequence in any order.
    • A Promise is a Promise 5 is only available after all four previous quests have been completed.
    • Trailblazing quests (excluding Henry Trailblazing) can be started without their prerequisite quests, allowing players to complete Autumn's Rise, Bergen, Maroon Valley, and Gaia's Garden Trailblazing quests, and their subquests in any order.
    • Henry Trailblazing is only available after all four previous quests and their subquests have been completed.
  • Fixed an issue where many rooms on floor U2 of Temple Mine were accessible in logic with one fewer key than was actually required to reach them.

Migration Guide

  • Worlds generated using the CrossCode APWorld version 0.4.4 require CC-Open-World version 0.3.2 or greater, otherwise games may become impossible to complete due to more locations being in logic earlier.
  • Upgrading to CCMWR 0.4.4 from worlds generated on versions 0.4.0 through 0.4.3 is optional, as no major changes to the mod have occurred.

0.4.3

08 May 05:40

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New Features:

  • Inserted the New Game+ prompt after the credentials screen while using Archipelago Start.

Fixes to Logic:

  • Fixed an issue where locations in the final rooms of So'najiz Temple incorrectly do and do not require Shock to access.
  • Added Heat elemet as a prerequisite for the Bull on Fire quest.

Changes to APWorld:

  • Removed lengthy and redundant topology section in spoiler logs.

Full Changelog: 0.4.2...0.4.3

0.4.2

28 Apr 07:48

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Fixes to APWorld:

  • Fixed an issue where, when generating with the Beta Dark Souls 3 release, the world would fail to generate.

Fixes to CCMultiworldRandomizer Mod:

  • Fixed an issue where items would fail to be given correctly if other mods added new items.
  • Fixed an issue where, when the world had been played previously on a different save file, specific locations would fail to send or crash the game.

PLEASE NOTE: Upgrading to 0.4.2 from 0.4.1 is supported and encouraged. You may receive a list of warning messages on the side of the screen the first time you start the game after the transition. This is expected and does not indicate any error.

0.4.1

23 Feb 17:53

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Changes:

  • Add additional metadata for an upcoming mod downloader from @krypciak.