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The Entities of SkinModHelper

AAA1459 edited this page Nov 6, 2023 · 16 revisions

Trigger

Skin Swap Trigger ――― # Ahorn, Loenn

  • Change maps-player's "Player skin" by setting [skinId] of Trigger when they enter Trigger
    • setting [skinId] to "Default" can switch to madeline
  • I don't recommend this, but... maybe... Who might need it?
    • Or someone day i will remake it.

Entity Reskin Trigger ――― # Ahorn, Loenn

  • using for change Specified entity's Sprite and Textures when player enter Trigger,
  • be like modify a normal Strawberry to only looks like Goldberry.
    • [entityFullName] ――― # Specify the Entity's TypeFullName to reskin them
    • [entityIndex] ――― # On the basis of [EntityFullName], further filter the No.X to be reskin
      • Setting to "-1" can reskin all [EntityFullName]
    • [newSpriteID] ――― # Give the entities a new ID from Sprites.xml to finish reskin.
      • if Add extra "_" as the end, can prevent that getting skin instead of vanilla
  • Note: this Trigger needed Entity has a Field called "sprite" is Typeof(Sprite), Otherwise this cannot reskin

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