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The Entities of SkinModHelper
AAA1459 edited this page Nov 6, 2023
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Skin Swap Trigger ――― # Ahorn, Loenn
- Change maps-player's "Player skin" by setting [skinId] of Trigger when they enter Trigger
- setting [skinId] to "Default" can switch to madeline
- I don't recommend this, but... maybe... Who might need it?
- Or someone day i will remake it.
Entity Reskin Trigger ――― # Ahorn, Loenn
- using for change Specified entity's Sprite and Textures when player enter Trigger,
- be like modify a normal Strawberry to only looks like Goldberry.
- [entityFullName] ――― # Specify the Entity's TypeFullName to reskin them
- [entityIndex] ――― # On the basis of [EntityFullName], further filter the No.X to be reskin
- Setting to "-1" can reskin all [EntityFullName]
- [newSpriteID] ――― # Give the entities a new ID from Sprites.xml to finish reskin.
- if Add extra "_" as the end, can prevent that getting skin instead of vanilla
- Note: this Trigger needed Entity has a Field called "sprite" is Typeof(Sprite), Otherwise this cannot reskin