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AAA1459 edited this page Dec 25, 2024
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Documented some code, maybe
Don't look here if you just want to make skins and not helpers.
private static void on_PlayerSprite_CreateFramesMetadata(On.Celeste.PlayerSprite.orig_CreateFramesMetadata orig, string id) {
orig(id);
if (id == "player")
PlayerSprite.CreateFramesMetadata("[yourAnimSet in Sprites.xml]");
Dictionary<string, Sprite.Animation> existingPlayerAnim = GFX.SpriteBank.SpriteData[id].Sprite.Animations;
foreach (KeyValuePair<string, Sprite.Animation> fillAnim in GFX.SpriteBank.SpriteData["[yourAnimSet in Sprites.xml]"].Sprite.Animations){
string animId = fillAnim.Key;
if (!existingPlayerAnim.ContainsKey(animId))
existingPlayerAnim[animId] = fillAnim.Value;
}
}
...
// in elsewhere uses
player.Sprite.Play("[someAnim from yourAnimSet]");This will gain color grading, silhouettes, hair, etc. support compared to use other entities to play animations that include players and make the player invisible
And almost a minimalist version of XaphanHelper or CH or SMH+ related parts