Independent developer diving into low-level dev, Minecraft modding, and bytecode manipulation. I'm huge into reverse engineering, software protection, and squeezing out every bit of performance under the hood. Pretty much mashing up low-level C++ with high-level Java stuff like mods and custom dev tooling.
- Languages: Java and C++ are my main tools. I also use Python for scripts/automation and mess around with Rust on the side.
- JVM & Minecraft: Writing Fabric mods using Mixins, tinkering with bytecode manipulation, and building custom protectors to shield mod source code from decompilers.
- Reverse Engineering & Systems: Reading binaries, screwing around with the Win32 API, memory manipulation, and figuring out how software protection and packers work under the hood.
- 🛡️ Building a native C++ wrapper/packer for JAR files to stop people from easily dumping and decompiling the bytecode.
- 🎮 Writing custom Minecraft launchers, clients, and optimizing rendering stuff to get better performance.
- 🔍 Messing around with Windows internals, memory injection, and basic hooking techniques.
