Free and easy to use Geometry Dash clickbot.
🚀 Use in the browser, without downloading
ZCB is also available on web (both desktop & mobile)! click me
ZCB also has an in-game version that can be downloaded from the Geode Index: https://geode-sdk.org/mods/zeozeozeo.zcblive
- Mega Hack Replay JSON (.mhr.json)
- Mega Hack Replay Binary (.mhr)
- TASbot Replay (.json)
- zBot Frame Replay (.zbf)
- OmegaBot 2 Replay (.replay)
- OmegaBot 3 Replay (.replay)
- yBot Frame (no extension by default, rename to .ybf)
- yBot 2 (.ybot)
- Echo (.echo, new binary format, new json format and old json format)
- Amethyst Replay (.thyst)
- osu! replay (.osr)
- GDMO Replay (.macro)
- 2.2 GDMO Replay (.macro, old non-Geode version)
- ReplayBot Replay (.replay)
- KD-BOT Replay (.kd)
- Rush Replay (.rsh)
- Plaintext (.txt)
- GDH Plaintext (.txt)
- DDHOR Replay (.ddhor, old frame format)
- xBot Frame (.xbot)
- xdBot (.xd), old and new formats
- GDReplayFormat (.gdr, used in Geode GDMegaOverlay and 2.2 MH Replay)
- qBot (.qb)
- RBot (.rbot, old and new formats)
- Zephyrus (.zr, used in OpenHack)
- ReplayEngine 1 Replay (.re, old and new formats)
- ReplayEngine 2 Replay (.re2)
- ReplayEngine 3 Replay (.re3)
- Silicate (.slc)
- Silicate 2 (.slc)
- Silicate 3 (.slc)
- GDReplayFormat 2 (.gdr2)
- uvBot (.uv), thanks @thisisignitedoreo
- TCBot (.tcm)
- ToastyReplay (.ttr)
+ a replay converter from any format to any other supported format (currently only in the web version)
Suggest more formats in the Discord server
A collection of 700+ clickpacks sourced from the ZCB Discord, accessible from within ZCB.
-
To access ClickpackDB, navigate to:
Clickpack > Open ClickpackDB…
-
Download clickpacks into a specified folder by clicking Download next to a clickpack
-
Download and select clickpacks by clicking Select
-
Use the searchbar and the Tags… combobox to filter clickpacks
-
Hover on icons next to clickpack names to see their meaning
Or use the web version: click me
Automatic clickpack maker: packmak
ZCB supports AAC, ADPCM, AIFF, ALAC, CAF, FLAC, MKV, MP1, MP2, MP3, MP4, OGG, Vorbis, WAV, and WebM audio files. (thanks to Symphonia)
A clickpack can have player1, player2, left1, right1, left2 and right2 folders (the last 4 corresponding to platformer left/right directions), which can have hardclicks, hardreleases, clicks, releases, softclicks, softreleases, microclicks and microreleases folders inside of them (which may have audio files in them). All of the folders are optional, and you don't have to record clicks for both players (but clicks will sound more realistic if you do).
The noise.* file can also be named whitenoise.* and it can be also be located in the player1 or player2 folder. The clickbot prefers the root clickpack directory rather than player1/player2 folders to search for this file.
Clickpacks can be structured like this:
.
└── Clickpack/
├── player1/
│ ├── hardclicks
│ ├── hardreleases
│ ├── clicks/
│ │ ├── 1.ogg
│ │ └── 2.ogg
│ ├── releases/
│ │ ├── 1.ogg
│ │ └── 2.ogg
│ ├── softclicks
│ ├── softrelease
│ ├── microclicks
│ └── microreleases
└── player2/
├── hardclicks
├── hardreleases
├── clicks/
│ ├── 1.ogg
│ └── 2.ogg
├── releases/
│ ├── 1.ogg
│ └── 2.ogg
├── softclicks
├── softrelease
├── microclicks
└── microreleases
# left1, right1, left2 and right2 folders are also supported
or like this if you only want one player:
.
└── Clickpack/
├── noise.wav
├── hardclicks
├── hardreleases
├── clicks/
│ ├── 1.ogg
│ └── 2.ogg
├── releases/
│ ├── 1.ogg
│ └── 2.ogg
├── softclicks
├── softrelease
├── microclicks
└── microreleases
To see commandline arguments in your terminal, run zcb --help
If you run without any arguments, the GUI will start.
To build, clone the repository (or download zip and extract) and run cargo build for debug builds and cargo build --release for release builds.
Use trunk build --release for web builds.
Public domain (The Unlicense)




