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Releases: xavier150/Blender-For-UnrealEngine-Addons

Rev 4.4.5

18 Mar 15:35

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.5

  • New: Support for Blender 5.1.
  • New: New automatic fix for "Armature Child with Bone Parent" potential issue.
    When this issue is detected, you can now automatically fix it by converting the bone parent to an armature modifier.
  • New: New automatic fix for "Armature Multiple Root Bones" potential issue.
    When this issue is detected, you can now automatically fix it by adding a new root bone and reparenting the existing root bones to it.
  • New: New check potential issue for check number of UV maps.
  • New: Native support for Unreal Engine 5.5 camera sensor offset (shift_x and shift_y).
  • Fixed: Light Map UVs operator was not registered properly, causing errors when trying to use it.
  • Fixed: bfu_build_nanite_mode property was using the wrong label.
    (It was labeled "Light Map" instead of "Build Nanite".)
  • Fixed: Camera export produce script fail in Blender 5.0 due to changes in the Action API.
  • Fixed: Camera delta_scale was not restored after export.

Rev 4.4.4

22 Dec 21:56

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.4

  • New: Support for Blender 5.0.
  • New: Better feedback when an action or collection is missing due to library override.
  • Change: Better support with Blender 4.4+ action slots.
  • Fixed: All lods are exported with the same name, so the last lod become the lod 0 and the mesh don't have any lods.
  • Fixed: After export, the mode is not restored correctly.
  • Fixed: Custom FBX exporter don't load in Blender 2.80 to 2.82.
  • Fixed: Update Action List button cached already cached actions from library files. The the action list contains doubled items.
  • Fixed: When export a skeletal mesh with modular parts set in a linked object, the export produce a script fail.
  • Fixed: pose_position of armature is not reset after export when exporting as a skeletal mesh from a library file.
  • Fixed: bone constraints are not reset after export when exporting as a skeletal mesh from a library file in Blender 3.6.

Rev 4.4.3

13 Oct 17:47

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.3

  • New: Better log feedback when import fails.
  • New: New buttons in collision panel create collision from selected objects and not just convert.
  • New: New option to use world space for collision shapes.
  • New: New option to keep original geometry when creating collision shapes.
  • New: New button to select all collision objects from a selection.
  • Changed: Materials on collision meshes now use the name "UE_Collision" (Before "UE4Collision").
  • Changed: Check Potential Issues now also fix collision materials on collision meshes.
  • Changed: Optimized the function that applies the collisions and sockets.
  • Changed: New box collision algorithm that create a better fitting box.
  • Fixed: For static meshes and collections assets the export path doubled the subfolder.
  • Fixed: Remove all use of InterchangeGenericAssetsPipeline in Unreal Engine 4.27
  • Fixed: Ensure import destination paths are correctly formatted in Unreal Engine 4.27
  • Fixed: After import FBX animation using FbxImportUI, removing the extra skeletal mesh and renaming animation may fail because different naming in UE versions.
  • Fixed: Non Linear Animation (NLA) assets were not visible in the animation preview bar.
  • Fixed: NLA export name was wrong and used the object name instead of the NLA name.
  • Fixed: When using Unreal Interchange Pipeline (5.6), importing a static mesh with collision may also adds the Blender collision material as a new slot. Removing materials at the export fix the issue.
  • Fixed: When search filter is set to "Only Object and Active", Action is always exported even if "Use Actions Export" is disabled.
  • Fixed: Skeletal mesh sockets position are wrong when copied from an armature with glTF export procedure.
  • Fixed: Undo after set a collision or socket may crash Blender.

Rev 4.4.2

28 Aug 18:07

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.2

  • New: Added bfu_export_skeletal_animation_file_path to support custom skeletal animations path
  • Changed: Renamed bfu_export_static_file_path to bfu_export_static_mesh_file_path for clarity
  • Changed: Renamed bfu_export_skeletal_file_path to bfu_export_skeletal_mesh_file_path for clarity
  • Fixed: Cached action system may reference and use removed StructRNA. Add checks to avoid script fails.
  • Fixed: Old Interchange check function produce script errors at import.
  • Fixed: Some UI elements not being displayed correctly in the menu. (Thanks drpsyko101!)

Rev 4.4.1

18 Aug 23:46

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Please note: I changed the work folder name so when installing the addon, be sure to uninstall the previous version first.
If not you will have both versions installed, conflicts may occur.

Version 4.4.1

  • New: New collection asset preview. ("Show Assets" button)
  • New: New asset cache management system for actions.
  • Changes: Optimized armature action export search.
    Test file without caching:
    • Action Auto Search: from 32.0 ms to 24.0 ms
    • Action Specific List: from 33.0 ms to 0.09 ms
    • Action Specific Prefix: from 32.0 ms to 0.1 ms
    • Action Current: from 32.0 ms to 0.005 ms
      Draw with caching:
    • Any: from 32.0 ms to 0.6 ms
  • Changes: Improved translation support and performance.
  • Changes: General code cleanup and optimization.
  • Fixed: Exporting scene collection produces script fail.
  • Fixed: Default path export at disc root instead of relative to .blend file.
  • Fixed: AxisPropertys in FBX export are not visible in UI.
  • Fixed: Can't access collection properties in the UI if no active object.
  • Fixed: "Calculate all surface area" produce script error.
  • Fixed: FBX export produces script error on Blender 2.8 (Backwards compatibility issues).

Rev 4.4.0

01 Aug 21:34

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.0

  • Full refactoring about asset management and addon in general.
  • New: Support materials and textures export using glTF 2.0 format.
  • New: Sub folder support for modular skeletal meshes.
  • New: Better and more checks for potential issue checker.
  • New: Experimental glTF 2.0 export procedure.
  • New: Interchange import now is supported on Unreal 5.1, (before it was only 5.5 and above).
  • New: Roll/Twist support on splines.
  • New: Support action slots rescale for FBX when not using unit scale 0.01. (Action slots was added in Blender 4.4)
  • New: All assets now use the same export procedure system to manage export type and details.
  • New: Addon updated for Blender 4.5.
  • New: Select/deselect all buttons for action export specific list. (Thanks SAM-tak!)
  • Changed: "Check Potential Errors" renamed "Check Potential Issues".
  • Changed: Skeletal animation now doesn't add one frame at the end of the animation by default. (This was used for looping but it's better to let the user decide with the option "bfu_anim_action_end_frame_offset")
  • Changed: New wiki button to open Lods page.
  • Changed: The default export folder "ExportedFbx" is now "ExportedAssets".
  • Changed: The default export folder "ImportedFbx" is now "ImportedBlenderAssets".
  • Changed: "Export animation without mesh" moved in animations tab and it is now False by default.
  • Changed: "Auto Rig Pro export" removed.
  • Changed: Box collisions (UBX) now use perfect box shape instead of convex hull. (Better for collision detection at import)
  • Changed: Better console logs.
  • Fixed: Check Potential shape keys issues identify the wrong modifiers.
  • Fixed: In Blender 4.4 the app crashes with some constraints. (Removing constraints now also removes the driver's influence to avoid crashing.)
  • Fixed: Import script does not use the correct name for search and apply pre import setting.
  • Fixed: All panels under an accordion contain a small space over it.
  • Fixed: Import counter is wrong when an import fails.
  • Fixed: Static Mesh Lod Groups is set at import but never applied.
  • Fixed: Script when trying to replace a read-only file. (Happens when Unreal uses it at the same time)
  • Fixed: Asset number is None in the export logs.
  • Fixed: Animation export may stay idle (NLA export fail, fixed with BBPL update).
  • Fixed: Modifiers distances not updated with the rescale when the Unit Scale is not set to 0.01.
  • Fixed: bfu_do_not_import_curve_with_zero not updated with presets.
  • Fixed: Skeleton is not renamed when importing a new skeletal mesh.
  • Fixed: Export animation with bake options may produce script failure.
  • Fixed: Relative path properties show warning in Blender 4.5.
  • Fixed: Compatibility issue with Blender 2.8.

Rev 4.3.12

19 Mar 13:05

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.3.12

  • New: Console logs show now how details about the export steps and how many time it take.
  • New: New option to force Nanite build or set non Nanite.
  • New: Support for Blender 4.4
  • Change: Better logs details + clear logs after export to avoid useless used space in blender file.
  • Fixed: In the import script origin_skeleton may produce issue when not found.
  • Fixed: Import a sequencer set the level as unsaved. (Spawned cameras was not set as transient.)

Rev 4.3.11

15 Jan 13:30

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.3.11

  • New: Option to show hidden linked properties (debug option in addon preferences).
  • New: "Fix Camera Axis" can now choose the warp target degrees for specific use.
  • Fixed: NLA export may not use the correct animated influence or blend in/out in NLA Strips.
  • Fixed: NLA export always creates a key on the first frame of the animated influence curve.
  • Fixed: NLA export loses animated influence curve key data (Select and Handle vectors).
  • Fixed: When the Unit Scale is not set to 0.01, keyframes transfer from driver curves fails.
  • Fixed: Import script does not import Blender Normals in Unreal 5.5 (Interchange Pipeline).
  • Fixed: "Fix Camera Axis" used the wrong warp target (180 degrees previously, now 360 degrees).
  • Fixed: Some object types, such as Text or Surface, are duplicated during export.

Rev 4.3.10

20 Nov 10:33

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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.3.10

  • Fixed: With Unit Scale not at 0.01, driver transfer produce script fail.
  • Fixed: When animation import fail it produce a script fail.
  • Fixed: Skeleton not renamed with correct prefix at first import.
  • Fixed: Previous hotfix about Anim_0_Root and Root_MorphAnim_0 make the animation import wrong.

Rev 4.3.9

14 Nov 22:49

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(Hello, I am publishing this hotfix immediately because several problems were identified in the last update.)

Version 4.3.9

  • Changes: Updated fbxio for Blender 4.3.
  • Fixed: Animation UI not visible on linked Armatures.
  • Fixed: Generated Builds for Blender 4.1 and olders version is wrong.
  • Fixed: Import scripts do not works. (wrong import call in the scripts)
  • Fixed: UI Script produce scripts errors when object is not select.
  • Fixed: UI is hiddend when bfu_export_type is not "export_recursive".