fixed senbatsu infix; it now uses the root of triangular number formula - #4
fixed senbatsu infix; it now uses the root of triangular number formula#4ExSlam wants to merge 33 commits into
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…s the correct parameter for accurate results
…set idol's status to unknown
…tios and prevent overflow
…and improve hype handling for club venues
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All fixes and updates to Unofficial Patch are done and complete. The majority of added lines of code are just to refactor the magic numbers into named variables and added comments for clarity. I also added a logger function that will write info and errors to the unity log which bepinex can log. I also added the following fixes to the game's bugs which weren't patched in the Unofficial Patch originally:
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Thank you! I'll review it this weekend |
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Ah, sorry! Life stuff got in the way. |
FastForward - centralize speed calculation/apply logic and clamp/validate multiplier parsing - add popup-aware suspend/restore hooks so custom super-fast speed does not break audition popup init - clear pending restore when leaving fast state - bump version to 1.2.1 Targeted Auditions - harden ScrollRect setup with null checks and component reuse - add portrait-load watchdog (Set/Reset/Close tracking + timeout fallback) to avoid recruitment popup deadlocks - keep popup interactive after timeout and fill missing portraits from fallback sprite when available - bump version to 2.0.2 Harmony Checker - guard Mods button lookup against missing UI nodes to avoid menu-time exceptions Unofficial Patch - rework theater payout fix to use vanilla-written daily stat rows instead of pre-mutating Doing_Now - keep day-off revenue at zero and split actual show-day revenue (plus first-day subs) safely among active girls - add breakup null-safety around relationship/girl access before clearing partner-known flags - replace fragile GetPartnerString transpiler with postfix string builder for underage partner visibility
…ssing/corrupt files
…s do not graduate if that mod is enabled
…target age not affect Unique Idols, fixed target auditions affecting generation of rivals
…e game's textureAssets
…could have become 37% in best case scenario if not clamped below that)
Assuming cast, MC, and genre are approximately equal: | Fame/genre | 3 months | 6 months | 1 year | | ---------: | -------: | -------: | --------: | | 3 | ~1.1% | ~2.2% | 4.5% | | 5 | ~1.9% | ~3.7% | 7.5% | | 7 | ~2.6% | ~5.2% | 10.5% | | 8 | ~3.0% | ~6.0% | 12.0% | | 10 | ~3.7% | ~7.5% | **15.0%** |
…ected and reduced lag
…es since commit `1c6d2aa`
…g whether IM-HI is installed or not
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