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gaming-industry

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This project aims to build a game recommendation system for Steam users using machine learning techniques. It utilizes a custom dataset of Steam IDs to retrieve user-specific information such as owned games, playtimes, and game tags through the Steam Web API. The collected data is then processed and used to train a machine learning model.

  • Updated Jul 10, 2023
  • Jupyter Notebook

A powerful recommendation system for Steam games, combining Content-Based and Collaborative Filtering techniques. Built with Python, Scikit-learn, and Streamlit to deliver accurate, real-time game recommendations. Perfect for gamers and data scientists interested in building intelligent recommendation engines.

  • Updated May 1, 2026
  • Jupyter Notebook

Análisis prospectivo del mercado global de videojuegos (1980-2016). Implementación de EDA y pruebas de hipótesis para la optimización de inversión publicitaria mediante Python y estadística descriptiva.

  • Updated Jan 30, 2026
  • Jupyter Notebook

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