Lua wrapper and sandbox for .NET.
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Updated
May 14, 2026 - C#
Lua wrapper and sandbox for .NET.
MOGWAI –Embeddable scripting engine for .NET. Embed it in any app, script complex workflows, design your own DSL — classic-style syntax or native RPN, your choice.
望舒 Wangshu — A high-performance embeddable Lua 5.1 VM in pure Go (no cgo): NaN-boxing, arena GC, inline caches, coroutines, and a tiered method JIT (interpreter → wasm → native amd64/arm64). Up to 17x faster than gopher-lua on numeric kernels, byte-equal with PUC Lua 5.1.5.
Lua scripting for Delphi
A pure-Rust configuration enhancement engine for mihomo/Clash. Compiles DSL, JS scripts, and plugins into deterministic config transformations via a unified Patch IR — traceable, debuggable, and reproducible.
High-performance single-binary HTML scripting engine for Go, with .dx files and embedded scripts similar to PHP. Lightweight, concurrent, and easy to deploy anywhere.
Multi-language embedded script engine for Go. Embeds 9 languages (Lua, JS, Python, WASM, etc.) via a unified interface with zero-CGO and hot-reload support.
A lightweight, portable, and extensible programming language in pure C, suited for embedding in games and applications or compiling into stand-alone executables.
A tiny Ruby-subset interpreter in Rust, built on top of Prism
Hot Reload First dynamic scripting language in Rust for safe game server logic
Managed Python 3.14+ runtime in C# for .NET 10 — a command-line Python launcher and an embeddable scripting/runtime service for .NET applications
An embeddable, strongly-typed Pascal engine for Go — plus a clean-room Turbo Pascal 7
Step-by-step tutorial for embedding Mono (C# scripting) into a custom C++ engine. Covers hot reload, GC handles, virtual dispatch, string and array marshalling.
This website contains multiple demonstrations of security in information systems. The goal is to spark interest in information systems and a curious desire to learn in the students.
Rust-syntax scripting language with a register-based VM, generational GC, coroutines, and C++20 embedding API — designed for game engine integration
Embedded scripting benchmarks (PUC Lua 5.4 / LuaJIT / QuickJS-NG / V8) hosted in Zig — argues PUC Lua 5.4 + TypeScriptToLua over embedded JS engines for MMO scripting. Measures binary size, per-VM RSS, startup latency, call edge, AI-tick wall, and GC blast radius vs the host's tick budget.
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