Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
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Updated
May 21, 2026 - C#
Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。
A tool for visualizing differences between two pdf files.
YokiFrame 是一个面向 Unity 与 Godot 的跨引擎游戏开发框架,提供架构分层、事件系统、状态机、对象池、资源管理、UI 工具和编辑器扩展,帮助开发者构建更清晰的游戏项目。
Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. 238 commands across materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity, Enhanced Input, UMG widgets, and performance profiling.
🤖 AI驱动的虚幻引擎智能助手 | AI-driven Unreal Engine Assistant - 通过自然语言控制UE编辑器 | Natural language control for UE Editor with 30+ intelligent tools
Unity tools to cut boilerplate — source-generated ProfilerMarkers, serializable type/enum/ID systems, and a fluent UIToolkit API.
Allow to draw stacked floating EditorWindow in Unity3d SceneView, similar to ParticleSystem's "Particle Effect", Camera's preview etc
Modular runtime utilities and editor tools for Unity, including inspector attributes, pooling, popups, save data, cloud storage, coroutines, and debugging tools.
Unreal Engine editor plugin that fixes property display for instanced (EditInlineNew) UObjects — enforces Instance Editable filtering, restores category grouping, and adds Browse to Blueprint.
Unity Editor utilities — custom Gizmos drawing (capsules, wireframe boxes), MonoScript finder, dialog windows. UPM package, zero dependencies. Free & open source.
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
Open source Unity Editor automation server for local AI tools and developer workflows.
Cozy-management game prototype demonstrating modular systems, data-driven architecture, and scalable design.
Productivity toolkit for Unity Editor: hierarchy navigation, colored folders, project window styling, inspector tabs, hover mesh preview, and workflow shortcuts.
Advanced PCG made in Unity using Editor Tools
Control Unity Editor with Claude via MCP to create scenes, edit components, manage assets, run builds, and execute C# from chat
Zero-lag MCP server for Unity Editor. 20 tools for full editor control — scripts, scenes, components, assets, builds. No async, no ThreadPool, no external runtimes. Pure C# with raw socket polling.
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