C++20 / DirectX 11 mini-engine with Core runtime systems, IGame modules, ECS-style gameplay, forward/deferred rendering, GBuffer debug, cascaded shadows, GPU particles, UI, audio, and ImGui tools.
game-engine cpp game-development ecs collision-detection particles vcpkg graphics-programming rendering-engine deferred-rendering shadow-mapping directx11 forward-rendering cpp20 gbuffer gpu-particles cascade-shadow-mapping
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Updated
May 13, 2026 - C++