This is a learning project developed in Unity 6, focusing on implementing core 2D platformer mechanics in a stone age themed environment. The project serves as a practical study of game development concepts including player movement, physics interactions, and level design.
- Classic 2D platformer mechanics
- Stone Age themed environments and assets
- Player character with full movement control
- Universal Render Pipeline (URP) for enhanced visuals
- Input System integration for responsive controls
- Engine: Unity 6
- Graphics: Universal Render Pipeline (URP)
- Input: New Input System
- Platform: Windows
Assets/2D_STONE AGE WORLD/- Main game assets and resourcesAssets/Animation/- Character and object animationsAssets/Scenes/- Game scenes and levelsAssets/Script/- Game scripts and logicAssets/TileMaps/- Level design tile assetsAssets/UI/- User interface elements
- Clone this repository
- Open the project in Unity (recommended version: [Unity Version])
- Open the main scene from
Assets/Scenes/ - Press Play to test the game
- Arrow Keys / WASD: Move left/right
- Space: Jump
- Additional controls will be added as development progresses
This is a study project under active development. Features and mechanics are being added as learning progresses.
- Stone Age World assets from 2D Stone Age World Platformer Starter Kit
This project is licensed under the MIT License - see the LICENSE file for details
- Implementation of 2D platformer mechanics
- Understanding Unity's physics system
- Level design principles
- Game development best practices
- Input system implementation
This is a learning project created for educational purposes.
