OB-Xf is a continuation of the last open source version of OB-Xd by 2DaT and later discoDSP, bringing together several efforts going on in the audio space and combining them inside the Surge Synth Team infrastructure.
The synth is currently in a beta phase, with a few features still under development, but the plugin is feature stable and working rather well, we believe.
We provide installers (signed DMG for macOS, EXE for Windows x64/ARM64/ARM64EC, DEB for Linux x86_64 built on Ubuntu 20) here. See that page for installation instructions.
Patches and banks created by OB-Xd are NOT (!) compatible with OB-Xf, due to a number of changes we decided to do for certain parameters. Patch conversion is likely possible for the most part, but is not the immediate priority, and 100% fidelity to OB-Xd cannot be guaranteed.
Using CMake:
git submodule update --init --recursive
cmake -B Builds/Release -DCMAKE_BUILD_TYPE=Release .
cmake --build Builds/Release --config Release --target obxf-stagedThis will build supported plugin formats and place them in builds/Release/obxf_products. If you self-build, you are responsible for installing the assets from assets/installer in the appropriate location. When running the plugin or standalone, you will see where OB-Xf attempted to look for assets, if you get it wrong.
If you are on a unix system we provide the following convenience to install the factory assets after a build
cmake --install Builds/ReleaseYou may need a sudo. Like the build, this will use the CMAKE_INSTALL_PREFIX for the shared location
iOS support is being added incrementally. The initial CMake wiring enables iOS-safe formats (AUv3, Standalone) and disables desktop-only packaging steps.
OB-Xf is GPLv3 software. We do not distribute an iOS build through Apple's App Store because Apple and the FSF disagree on whether App Store distribution is compatible with GPLv3 terms. As a result, iOS support is self-build only.
The current iOS CMake setup targets iPad (TARGETED_DEVICE_FAMILY=2).
A starting point for generating an Xcode iOS project is:
cmake -B Builds/iOS -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DOBXF_IOS_DISABLE_CODESIGN=ON .
cmake --build Builds/iOS --config ReleaseIf you want to sign for device install, set your team ID and disable the no-signing default:
cmake -B Builds/iOS -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DOBXF_IOS_DISABLE_CODESIGN=OFF -DOBXF_IOS_DEVELOPMENT_TEAM=YOURTEAMID .Packaging and asset installation for iOS are not complete yet.
This repository and the source code is under GPL3 license. OB-Xf is and always will be free in all contexts and for all uses, with the source code available and modifiable, and the software usable in any context, free or commercial.