Skip to content

Fix renormalizing normal after scaling in PrimitiveProceduralModelBase - #3308

Open
Basewq wants to merge 1 commit into
stride3d:masterfrom
Basewq:proc-mesh-norm-fix
Open

Fix renormalizing normal after scaling in PrimitiveProceduralModelBase#3308
Basewq wants to merge 1 commit into
stride3d:masterfrom
Basewq:proc-mesh-norm-fix

Conversation

@Basewq

@Basewq Basewq commented Jul 31, 2026

Copy link
Copy Markdown
Contributor

PR Details

Use the correct vector transform method for transforming the normal vector, and renormalize after the transform.

Related Issue

Fixes #3307

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Incorrect normals on procedural models when Scale is changed

2 participants