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On Damaged Effects
Steven Webster edited this page Nov 14, 2020
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On damaged effects allow you to control effects given to the player when they are damaged. They look like this:
float_options:
OnDamagedExhaustedChance: 100
OnDamagedExhaustedDuration: 30
OnDamagedExhaustedIntensity: 2
on_damaged_effects:
Falldown:
- ExhaustedWhile this may look complicated, it isn't too bad. The key (Falldown) is the DamageType (the type of damage needed to get the effects in the list), its value is a list of EffectTypes.
All on damage effects must have a Chance in float options, like the example above. Duration and Intensity, however are optional.