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300 changes: 300 additions & 0 deletions lib/node_modules/@stdlib/blas/ext/base/ssort/README.md
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<!--

@license Apache-2.0

Copyright (c) 2026 The Stdlib Authors.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

-->

# ssort

> Sort a single-precision floating-point strided array.

<section class="usage">

## Usage

```javascript
var ssort = require( '@stdlib/blas/ext/base/ssort' );
```

#### ssort( N, order, x, strideX )

Sorts a single-precision floating-point strided array.

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );

ssort( x.length, 1.0, x, 1 );
// x => <Float32Array>[ -4.0, -2.0, 1.0, 3.0 ]
```

The function has the following parameters:

- **N**: number of indexed elements.
- **order**: sort order. If `order < 0.0`, the input strided array is sorted in **decreasing** order. If `order > 0.0`, the input strided array is sorted in **increasing** order. If `order == 0.0`, the input strided array is left unchanged.
- **x**: input [`Float32Array`][@stdlib/array/float32].
- **strideX**: stride length.

The `N` and stride parameters determine which elements in the strided array are accessed at runtime. For example, to sort every other element:

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );

ssort( 2, -1.0, x, 2 );
// x => <Float32Array>[ 3.0, -2.0, 1.0, -4.0 ]
```

Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views.

```javascript
var Float32Array = require( '@stdlib/array/float32' );

// Initial array...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0 ] );

// Create an offset view...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element

// Sort every other element...
ssort( 2, -1.0, x1, 2 );
// x0 => <Float32Array>[ 1.0, 4.0, 3.0, 2.0 ]
```

#### ssort.ndarray( N, order, x, strideX, offsetX )

Sorts a single-precision floating-point strided array using alternative indexing semantics.

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );

ssort.ndarray( x.length, 1.0, x, 1, 0 );
// x => <Float32Array>[ -4.0, -2.0, 1.0, 3.0 ]
```

The function has the following additional parameters:

- **offsetX**: starting index.

While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to access only the last three elements:

```javascript
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );

ssort.ndarray( 3, 1.0, x, 1, 3 );
// x => <Float32Array>[ 1.0, -2.0, 3.0, -6.0, -4.0, 5.0 ]
```

</section>

<!-- /.usage -->

<section class="notes">

## Notes

- If `N <= 0` or `order == 0.0`, both functions return `x` unchanged.
- The algorithm distinguishes between `-0` and `+0`. When sorted in increasing order, `-0` is sorted before `+0`. When sorted in decreasing order, `-0` is sorted after `+0`.
- The algorithm sorts `NaN` values to the end. When sorted in increasing order, `NaN` values are sorted last. When sorted in decreasing order, `NaN` values are sorted first.
- The algorithm has space complexity `O(1)` and time complexity `O(N log2 N)`.
- The input strided array is sorted **in-place** (i.e., the input strided array is **mutated**).

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var ssort = require( '@stdlib/blas/ext/base/ssort' );

var x = discreteUniform( 10, -100, 100, {
'dtype': 'float32'
});
console.log( x );

ssort( x.length, 1.0, x, 1 );
console.log( x );
```

</section>

<!-- /.examples -->

<!-- C interface documentation. -->

* * *

<section class="c">

## C APIs

<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- C usage documentation. -->

<section class="usage">

### Usage

```c
#include "stdlib/blas/ext/base/ssort.h"
```

#### stdlib_strided_ssort( N, order, \*X, strideX )

Sorts a single-precision floating-point strided array.

```c
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };

stdlib_strided_ssort( 4, 1.0f, x, 1 );
```

The function accepts the following arguments:

- **N**: `[in] CBLAS_INT` number of indexed elements.
- **order**: `[in] float` sort order. If `order < 0.0`, the input strided array is sorted in **decreasing** order. If `order > 0.0`, the input strided array is sorted in **increasing** order. If `order == 0.0`, the input strided array is left unchanged.
- **X**: `[inout] float*` input array.
- **strideX**: `[in] CBLAS_INT` stride length.

```c
void stdlib_strided_ssort( const CBLAS_INT N, const float order, float *X, const CBLAS_INT strideX );
```

<!--lint disable maximum-heading-length-->

#### stdlib_strided_ssort_ndarray( N, order, \*X, strideX, offsetX )

<!--lint enable maximum-heading-length-->

Sorts a single-precision floating-point strided array using alternative indexing semantics.

```c
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };

stdlib_strided_ssort_ndarray( 4, 1.0f, x, 1, 0 );
```

The function accepts the following arguments:

- **N**: `[in] CBLAS_INT` number of indexed elements.
- **order**: `[in] float` sort order. If `order < 0.0`, the input strided array is sorted in **decreasing** order. If `order > 0.0`, the input strided array is sorted in **increasing** order. If `order == 0.0`, the input strided array is left unchanged.
- **X**: `[inout] float*` input array.
- **strideX**: `[in] CBLAS_INT` stride length.
- **offsetX**: `[in] CBLAS_INT` starting index.

```c
void stdlib_strided_ssort_ndarray( const CBLAS_INT N, const float order, float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX );
```

</section>

<!-- /.usage -->

<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="notes">

</section>

<!-- /.notes -->

<!-- C API usage examples. -->

<section class="examples">

### Examples

```c
#include "stdlib/blas/ext/base/ssort.h"
#include <stdio.h>

int main( void ) {
// Create a strided array:
float x[] = { 1.0f, -2.0f, 3.0f, -4.0f, 5.0f, -6.0f, 7.0f, -8.0f };

// Specify the number of elements:
const int N = 8;

// Specify the stride length:
const int strideX = 1;

// Sort the array:
stdlib_strided_ssort( N, 1.0f, x, strideX );

// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "x[ %i ] = %f\n", i, x[ i ] );
}
}
```

</section>

<!-- /.examples -->

</section>

<!-- /.c -->

<section class="references">

</section>

<!-- /.references -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

[@stdlib/array/float32]: https://github.com/stdlib-js/stdlib/tree/develop/lib/node_modules/%40stdlib/array/float32

[mdn-typed-array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray

<!-- <related-links> -->

<!-- </related-links> -->

</section>

<!-- /.links -->
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