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Animation for Clear Dead Frames button#3726

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RichDom2185 merged 61 commits intosource-academy:masterfrom
Akshay-2007-1:clearDeadFramesAnim
Apr 6, 2026
Merged

Animation for Clear Dead Frames button#3726
RichDom2185 merged 61 commits intosource-academy:masterfrom
Akshay-2007-1:clearDeadFramesAnim

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@Oofky Oofky commented Apr 1, 2026

Description

This PR introduces animations when Clear Dead Frames is pressed.

The rationale for this is: Previously, when Clear Dead Frames is pressed, live frames and objects simply snap to their new positions. This can cause confusion for students because if frames look the same, then students may be confused which frames moved where. These animations give students an idea of the frames and objects moved when dead frames are cleared.

Note that while in general, animations in the CSE machine only play when control and stash is switched on, this animation plays even when control and stash is switched off. This animation will play every time Clear Dead Frames is pressed.

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update
  • Code quality improvements

How to test

function foo() {
    function f(x) {
        let r = [1, "apple", () => 2];
        function g() {
            const y = list(1, () => 2);
            let k = [];
            return () => y[0];
        }
        return g;
    }
    return f;
}
foo()(4)();
foo()("a")()();

Notice that when Clear Dead Frames is pressed, an animation plays.

cleardeadframesanim.mp4

Checklist

  • I have tested this code
  • I have updated the documentation

Akshay-2007-1 and others added 24 commits February 19, 2026 15:52
Only dead frames disappear as of right now, for function objects and the rest, work to be done

Animations : will be done by Keying!
	function closure objects
	Generic Arrow
	Text (recursively automated)
	Arrays and hence pairs as well
Finally processed the logic by recomputing the envTree for the specific step when the toggle is on
Currently, the animations do not play.

Putting these changes into a branch because I want to save these changes so that I can fully rewrite playClearDeadFramesAnim() while having a backup in case my new idea does not work.
After clicking Clear Dead Frames, frames that get shifted (to close gaps) now have an animation moving from their old position to their new position.

To do:
- animate other objects, not just frames
- possibly cover up the "new frames" before the animation finishes
Now you cannot see the new frames before the frame shifting animation finishes.

Test code (for my own easy access):
function foo() {
    function f(x) {
        return y => x + 3;
    }
    return f;
}
foo()(4);
foo()(5);

To do:
- Make frame text (from bindings) move with the frame. This should be implemented with AnimatedTextComponent rather than AnimatedTextbox because there are multiple bindings per frame and the texts are linked to each binding rather than its frame.
- Consider whether the frame's name (text) should move along with the frame.
- Consider whether arrows should be animated (likely not, as the arrows can change shape so it might look weird / be hard to implement).
- Move function objects and arrays along with the frame.
commit 2979582
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Tue Mar 17 00:23:22 2026 +0000

    chore(deps): update blueprintjs to v6.10.0 (source-academy#3673)

    * chore(deps): update blueprintjs to v6.10.0

    * Update test snapshots

    ---------

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
    Co-authored-by: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>

commit 9aef777
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Tue Mar 17 01:00:27 2026 +0800

    Upgrade jsdom to v29 (source-academy#3672)

    * Upgrade jsdom to v29

    * Update some snapshots

    * Fix tests

    * Increase test timeout

commit 0ab537b
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 16:06:50 2026 +0000

    chore(deps): update dependency eslint-plugin-react-hooks to v7 (source-academy#3484)

    * chore(deps): update dependency eslint-plugin-react-hooks to v7

    * Fix breaking changes

    ---------

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
    Co-authored-by: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>

commit 5184d62
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Mon Mar 16 23:54:40 2026 +0800

    Fix concurrent precache logic (source-academy#3671)

    * Create own copy of precaching-striping

    * Remove old version

    * Update SW

    * Fix `this` binding

commit 2d06530
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Mon Mar 16 23:23:42 2026 +0800

    Upgrade Vite/Vitest ecosystem dependencies to v8 (source-academy#3670)

    * Use modern `paths` format for tsconfig

    * Fix type imports

    * Upgrade Vite ecosystem to v8

    * Fix missing await

commit 4de3cfa
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Mon Mar 16 23:19:34 2026 +0800

    Concurrently precache assets (source-academy#3669)

    * Add precache-striping

    * Clean up rsbuild config

    * Remove now-unneeded Node polyfills

    * Fetch assets concurrently

commit 01b028f
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 22:50:53 2026 +0800

    chore(deps): update dependency i18next to v25.8.18 (source-academy#3668)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 7e34573
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Mon Mar 16 22:45:11 2026 +0800

    Group Renovate BlueprintJS updates (source-academy#3666)

    * Set up Renovate dep groups

    * Undo dev-deps groupign

commit 07e9128
Author: Akshay-2007-1 <131676168+Akshay-2007-1@users.noreply.github.com>
Date:   Mon Mar 16 22:34:18 2026 +0800

    CSE Machine : Fix nano bugs (source-academy#3667)

    * Fix nano bugs

    * Fix unnormalized line endings

    ---------

    Co-authored-by: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>

commit 5767324
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 13:21:04 2026 +0000

    chore(deps): update dependency react-i18next to v16.5.7 (source-academy#3664)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit c228254
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 13:16:28 2026 +0000

    chore(deps): update dependency @rsbuild/plugin-svgr to v1.3.1 (source-academy#3663)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 0095e10
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Mon Mar 16 21:12:49 2026 +0800

    Upgrade React ecosystem dependencies to v19 (source-academy#3247)

    * Upgrade React ecosystem dependencies to v19

    * Fix some breaking changes

    * Fix more breaking changes

    * Fix remaining codebase errors

    * Fix some test errors

    * Update AcademyNavigationBar.tsx

    * Fix remaining test error

    * Fix missed type bug

    * Remove deprecated react-test-renderer

    * Delete useless test

    * Update some snapshots

    * Update more snapshots

    * Fix some tests and snapshots

    * Update more snapshots

    * Update Repl tests

    * Update editor tests

    * Update lockfile post-merge

    * Fix JSX namespace errors

    * Update dependencies post-merge

    * Deduplicate dependencies

    * Update snapshots post-merge

    * Update lockfile post-merge

    * Update snapshots

    * Fix breaking type changes

    * Remove shallow render

    * Remove shallow render from tests

    * Remove unused import

    * Fix more tests

    * Clean up snapshots

    * Fix tests double render

    * Update snapshots

    * Replace react-sortable-hoc with dnd-kit

    * Update dep constraints

    * Install `@dnd-kit/core`

    * Migrate sortable list to dnd-kit

    * Fix tests rendering

    * Add TODOs

    * Address phantom dependency

commit c928c31
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 10:54:21 2026 +0000

    chore(deps): update dependency sass to v1.98.0 (source-academy#3657)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 307a8d1
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 10:50:20 2026 +0000

    chore(deps): update dependency @rsbuild/plugin-sass to v1.5.1 (source-academy#3661)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit b132f3b
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 10:46:40 2026 +0000

    chore(deps): update dependency @rsbuild/plugin-react to v1.4.6 (source-academy#3660)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 9db226b
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 10:42:57 2026 +0000

    chore(deps): update dependency dompurify to v3.3.3 (source-academy#3658)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 298b27f
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 16 18:37:22 2026 +0800

    chore(deps): update dependency @sentry/react to v10.43.0 (source-academy#3656)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 7f33412
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Mar 15 12:27:50 2026 +0000

    chore(deps): update dependency typescript-eslint to v8.57.0 (source-academy#3654)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 20933ef
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Mar 15 12:23:36 2026 +0000

    chore(deps): update dependency react-simple-keyboard to v3.8.172 (source-academy#3655)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 93ec2a6
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Mar 15 12:19:41 2026 +0000

    chore(deps): update dependency eslint to v9.39.4 (source-academy#3649)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 0024c6a
Author: Roger Zhang <rogerteo200@gmail.com>
Date:   Sun Mar 15 20:16:24 2026 +0800

    QOL: Arrows bending too early or too late (source-academy#3653)

    * feat: colour-coding arrows

    * feat: removed colour-coding for arrows (all white), implemented feature where clicked arrows remain highlighted

    * fix: removed whitespace

    * fix: bugfix and linting

    * test2

    * fix: Refactor arrow selection management and clean up code style

    * fix: ran linter

    * fix: snapshots

    * fix: change to american english for the word "color"

    * fix: faded arrows now stay faded

    * test

    * test

    * fix: prematurely terminating arrows

    * added global MinTerminalSegmentLength

commit 4b9af0d
Author: Akshay-2007-1 <131676168+Akshay-2007-1@users.noreply.github.com>
Date:   Fri Mar 13 17:56:39 2026 +0800

    CSE Machine : Fixes Cache and Arrow displacement errors (source-academy#3650)

    * Fixed arrow change!

    * Fixed the cache difference issue

    * Fixed tsc error - II

commit ff7ab4f
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Wed Mar 11 14:23:57 2026 +0800

    chore(deps): update dependency react-i18next to v16.5.5 (source-academy#3648)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit b822ca5
Author: Ho Ke Ying <168710875+Oofky@users.noreply.github.com>
Date:   Wed Mar 11 01:09:26 2026 +0800

    Changed hotkey for hulk mode (source-academy#3647)

    Changed from alt+shift+h to ctrl+alt+h

commit 90066a6
Author: Akshay-2007-1 <131676168+Akshay-2007-1@users.noreply.github.com>
Date:   Tue Mar 10 20:54:53 2026 +0800

    Hulk fix (source-academy#3600)

    * Hulk Fix!
    Initial commit

    * Changed the faded colours to fit

    Fits the green screen background better for a faded effect

    * Fixed the formatting!

    * Revert foreground colors

    For its intended use on dark backgrounds after chroma keying

    * Fixed formatting

    ---------

    Co-authored-by: Oofky <beensprouting@gmail.com>

commit 797aecd
Author: Akshay-2007-1 <131676168+Akshay-2007-1@users.noreply.github.com>
Date:   Tue Mar 10 14:31:17 2026 +0800

    CSE Machine : Function Descriptions modification for Frame overlap (source-academy#3627)

    * Added the removeDeadFrames feature
    Only dead frames disappear as of right now, for function objects and the rest, work to be done

    Animations : will be done by Keying!

    * Added the functionality for toggle of dead vs ONLY live for
    	function closure objects
    	Generic Arrow
    	Text (recursively automated)
    	Arrays and hence pairs as well

    * Fix : Removed gaps
    Finally processed the logic by recomputing the envTree for the specific step when the toggle is on

    * Fix : CI format errors and made it from checkbox -> onClick button!

    * Fix : Toggle -> One time cleanup

    * Changed from Hide -> Clear and the icon

    * Fixed the following errors and implemented suggestions
    1. Fixed the snapshot and lint erros
    2. Added the disable feature (as suggested by @sayomaki) where to suggest that its CLEAR and not HIDE, we disable after pressing once!!
    3. Changed all instances of hide to clear in our current implementation!

    * Fixed tsc error

    * Fixed the sentry bot suggestion

    * Fixed the error where the frames WERE not moving due to the Layout team's invariant!
    Now the frames do move by violating their invariant ONLY if the Clear mode is ON

    * Version 1

    * Version 2

    * Added the following functionalities
    1. Capped out the func desc box's widths
    2. Click to reveal FULL length descriptions in normal mode
    3. Fixed gaps between the FRAMES in PRINTABLE mode

    * Fixed a bug where the gap between two frames was not dynamically being set and was capped out!
    1. This makes every other test case which we have made look MUCH better!
    2. Secondly, we also fixed a bug where recursive closure objects' description boxes' width and length was NOT being
    	accounted for

    * Fixed format error

    * cse layout: normalize frame width accounting and add printable fn description spacing

    - normalize Frame width semantics:
      - totalWidth now represents only frame block width
      - totalDataWidth is computed as true overflow beyond frame right edge
      - remove pre-estimation path that double-counted spacing in some cases
    - update Level width derivation to include last frame totalDataWidth
    - improve printable mode readability for function descriptions:
      - add small vertical offset above printable fn description labels
      - add tiny bottom gap below printable fn description boxes
      - propagate new spacing to Binding and ArrayValue height calculations

    This reduces excessive horizontal gaps and mitigates small printable-mode overlaps between fn description boxes
    and nearby array/binding content.
    Also removed the excess frame offset width given for safety that was NOT dynamic!
    So now, the frame width gapping is dynamic!

    * Fixed format errors

    * Fixed sentry's bot error

    * Fixed source-academy#3639 by adding closing parantheses

    * Fix stationary x-coordinates for normal and printable modes:

    - Populates both Normal and Printable caches upfront in drawCse.
    - Removes redundant cache generation logic from redraw.
    - Prevents premature cache clearing in clearCse to maintain stability.

    * removed comments and console logs

    * Fixed format errors

    ---------

    Co-authored-by: Martin Henz <henz@comp.nus.edu.sg>
    Co-authored-by: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
    Co-authored-by: gigopogy <ethanlockzy@gmail.com>

commit 3e7e0df
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Tue Mar 10 11:55:38 2026 +0800

    chore(deps): update dependency react-simple-keyboard to v3.8.168 (source-academy#3644)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit e678e7e
Author: Ho Ke Ying <168710875+Oofky@users.noreply.github.com>
Date:   Tue Mar 10 06:30:00 2026 +0800

    Fixed liveness bug for null array units  (source-academy#3642)

    * Fixed null array units liveness

    Fixed the issue where null array units sometimes still have the default stroke color, despite being dead

    * Fixed format errors

    ---------

    Co-authored-by: Martin Henz <henz@comp.nus.edu.sg>

commit d331a5d
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 9 20:28:37 2026 +0000

    chore(deps): update dependency @swc/core to v1.15.18 (source-academy#3636)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit fbf7e64
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 9 20:23:15 2026 +0000

    chore(deps): update dependency i18next to v25.8.14 (source-academy#3640)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit e0649aa
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 9 20:14:09 2026 +0000

    chore(deps): update dependency dompurify to v3.3.2 [security] (source-academy#3635)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 2563a62
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Mar 9 20:05:44 2026 +0000

    chore(deps): update dependency @sentry/react to v10.41.0 (source-academy#3638)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 094601a
Author: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
Date:   Tue Mar 10 04:00:38 2026 +0800

    Fix lockfile and other incorrect changes (source-academy#3643)

    * Revert some lockfile changes from 1088

    * Bump Yarn to 4.13.0

    * Fix snapshots

commit 49dadc8
Author: Akshay-2007-1 <131676168+Akshay-2007-1@users.noreply.github.com>
Date:   Thu Mar 5 23:39:45 2026 +0800

    CSE Machine : Fixed the NavBar  (source-academy#3630)

    * Fixed the errors

    * Fixed format errors

    * Fixed inequality overlook
Currently, binding values don't move, including texts. Only the text of keys move.

Test code (for my own easy access):
function foo() {
    function f(x) {
        function g() {
            const y = list(1, 2);
            return y;
        }
        return g;
    }
    return f;
}
foo()(4)();
foo()(5)();

New issue:
- For some reason, the array value in the above code disappears after clicking Clear Dead Frames, but it reappears if we click print mode.

To do:
- Make binding values move with the frame. This should be implemented for each type of value, for example array or func object or primitive text.
- Consider whether the frame's name (text) should move along with the frame.
- Consider whether arrows should be animated (likely not, as the arrows can change shape so it might look weird / be hard to implement).
- Move function objects and arrays along with the frame. (Ones that may not be binded, unless invisible bindings handle this)
Primitive text values now move with the frame! Fixed an issue where dummy bindings were appearing during the animation, which was unintended.
Saving this in case I want to revert while fixing major problem
Except ArrayNullUnit and text primitive values. Text primitive values have a weird offset that needs to be accounted for.

Test code (for my own easy access):
function foo() {
    function f(x) {
        let r = [1, 2, () => 2];
        function g() {
            const y = list(1, () => 2);
            let k = [];
            return () => y[0];
        }
        return g;
    }
    return f;
}
foo()(4)();
foo()(5)()();

TODO:
1. Create ArrayNullUnit animation
2. Fix text primitive values animation
3. Make arrows disappear during the animation, because animating the arrows is not a feasible idea
4. Possibly clean up the code, as currently there is a lot of repeated code
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Code Review

This pull request implements the "Clear Dead Frames" animation for the CSE Machine, which shifts frames, text, and function objects to close gaps when dead frames are removed. Key additions include the ClearDeadFramesAnimation component, a utility to compute coordinate changes between states, and an AnimatedFnObject for function visualizations. Review feedback identified a race condition in the animation execution logic, a bug in the cleanup of function covers, a potential out-of-bounds access in the coordinate calculation utility, and the presence of debug console logs.

Comment thread src/features/cseMachine/animationComponents/ClearDeadFramesAnimation.tsx Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
Comment thread src/features/cseMachine/animationComponents/ClearDeadFramesAnimation.tsx Outdated
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Code Review

This pull request introduces a new animation for the 'Clear Dead Frames' action in the CSE Machine, which visually shifts remaining frames to fill gaps. It includes a new ClearDeadFramesAnimation component, utility functions to calculate coordinate changes, and updates to the animation system to support hiding specific elements during transitions. Feedback focuses on architectural concerns regarding the monkey-patching of Layout.draw, the potential for UI crashes due to hard errors in layout calculations, and the use of unstable React keys. Additionally, a regression was noted where removing a KonvaGroup breaks image export functionality, and a known text misalignment issue remains to be addressed.

Comment thread src/features/cseMachine/CseMachineLayout.tsx Outdated
Comment thread src/commons/sideContent/content/SideContentCseMachine.tsx
Comment thread src/features/cseMachine/animationComponents/ClearDeadFramesAnimation.tsx Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
…mation.tsx

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Comment thread src/features/cseMachine/animationComponents/ClearDeadFramesAnimation.tsx Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
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Oofky commented Apr 4, 2026

[This issue has been resolved already.]

After some testing, I am finding that some function objects and array units sometimes look very thick/white when animated. Through console.log, I identified that they are being animated multiple times because the objects have been added to their respective arrays (fnAnimations and frameAnimations) multiple times. This is unintended and looks ugly.

My laptop does not capture this very well on video, but it looks something like this (look at the function object in the middle):

cdfa_repeated.mp4

The code I used is:

function scale_stream(c, stream) {
    return stream_map(x => c * x, stream);
}

const C = pair(1, () => scale_stream(2, C));
eval_stream(C,5);

@martin-henz
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martin-henz commented Apr 5, 2026

After some testing, I am finding that some function objects and array units sometimes look very thick/white when animated. Through console.log, I identified that they are being animated multiple times because the objects have been added to their respective arrays (fnAnimations and frameAnimations) multiple times. This is unintended and looks ugly.

My laptop does not capture this very well on video, but it looks something like this (look at the function object in the middle):

cdfa_repeated.mp4
The code I used is:

function scale_stream(c, stream) {
    return stream_map(x => c * x, stream);
}

const C = pair(1, () => scale_stream(2, C));
eval_stream(C,5);

Yes, this seems to be some kind of optical illusion. If the eyeballs get drawn rapidly close to each other, the movement is interpreted by our eyes as "fat" circles. Not sure if we should worry about this.

@Oofky
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Oofky commented Apr 5, 2026

Yes, this seems to be some kind of optical illusion. If the eyeballs get drawn rapidly close to each other, the movement is interpreted as "fat" circles. Not sure if we should worry about this.

I would argue that I don't think this is an optical illusion! This is because through checking console logs, I can confirm that there are multiple of the same animations playing (from the same origin position to the same destination position, of the same object).

I've made a commit fixing this by checking for duplicates before creating the animation. It visually looks correct now (there is certainly a visible difference), as the function objects and arrays now have uniform line thickness when animated. So this issue is fixed.

Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
Comment thread src/features/cseMachine/CseMachineUtils.ts Outdated
@martin-henz
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Yes, this seems to be some kind of optical illusion. If the eyeballs get drawn rapidly close to each other, the movement is interpreted as "fat" circles. Not sure if we should worry about this.

I would argue that I don't think this is an optical illusion! This is because through checking console logs, I can confirm that there are multiple of the same animations playing (from the same origin position to the same destination position, of the same object).

I've made a commit fixing this by checking for duplicates before creating the animation. It visually looks correct now (there is certainly a visible difference), as the function objects and arrays now have uniform line thickness when animated. So this issue is fixed.

Ah ok. Great!

Oofky and others added 2 commits April 6, 2026 16:44
Co-authored-by: Richard Dominick <34370238+RichDom2185@users.noreply.github.com>
More concise + documentation for the defensive check
@Oofky Oofky requested a review from RichDom2185 April 6, 2026 09:50
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LGTM thanks!

@RichDom2185 RichDom2185 merged commit ee770d2 into source-academy:master Apr 6, 2026
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5 participants