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Use UPLOAD instead of DEFAULT Heap for iGPU compatiblity#228

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dreamsyntax wants to merge 1 commit intosonicnext-dev:mainfrom
dreamsyntax:igpu
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Use UPLOAD instead of DEFAULT Heap for iGPU compatiblity#228
dreamsyntax wants to merge 1 commit intosonicnext-dev:mainfrom
dreamsyntax:igpu

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Fixes #220

I am not a graphics programmer, just ran into this and reproduced it on UnleashedRecomp and this project.
I am not sure if there is a performance penalty using RenderHeapType::UPLOAD vs RenderHeapType::DEFAULT, so maybe devices that are non-uma and don't have gpuUpload capability should still fallback to RenderHeapType::DEFAULT.

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MarathonRecomp not working after finishing recompiling the installer and game

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