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14 changes: 7 additions & 7 deletions engine/class_modules/apl/apl_rogue.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -216,15 +216,15 @@ void subtlety( player_t* p )
default_->add_action( "call_action_list,name=race" );
default_->add_action( "call_action_list,name=item" );
default_->add_action( "call_action_list,name=cds" );
default_->add_action( "shadowstrike,if=talent.ancient_arts_3&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up))&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up&!cooldown.secret_technique.ready" );
default_->add_action( "shadowstrike,if=talent.ancient_arts_3&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up))&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up" );
default_->add_action( "shuriken_storm,if=talent.ancient_arts_3&variable.targets>=3&(buff.supercharge_1.up)&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up&!cooldown.secret_technique.ready" );
default_->add_action( "call_action_list,name=finish,if=combo_points>=cp_max_spend-!buff.darkest_night.up" );
default_->add_action( "call_action_list,name=build,if=variable.stealth|energy>60" );
default_->add_action( "call_action_list,name=fill,if=!variable.stealth" );

cds->add_action( "shadow_blades,if=variable.shd_cp&cooldown.shadow_dance.charges_fractional>=1+0.8*talent.deathstalkers_mark&cooldown.secret_technique.ready&(fight_remains>90|!equipped.algethar_puzzle_box|trinket.1.proc.mastery.up)|(fight_remains<=20|target.time_to_die.remains<=20)", "Cooldowns Delay the last Shadow Blades to line up with puzzle box if its equipped." );
cds->add_action( "shadow_blades,if=variable.shd_cp&cooldown.shadow_dance.charges_fractional>=1+0.8*talent.deathstalkers_mark&cooldown.secret_technique.ready&(fight_remains>90|!equipped.algethar_puzzle_box|trinket.1.proc.mastery.up|trinket.2.proc.mastery.up)|(fight_remains<=20|target.time_to_die.remains<=20)", "Cooldowns Delay the last Shadow Blades to line up with puzzle box if its equipped." );
cds->add_action( "shadow_dance,if=!variable.stealth&variable.shd_cp&energy>=30&((cooldown.secret_technique.ready|buff.darkest_night.up)&(cooldown.shadow_blades.remains>=30-cooldown.secret_technique.duration)|(buff.shadow_blades.up&cooldown.secret_technique.duration>=18))|(fight_remains<=10|target.time_to_die-remains<=9)" );
cds->add_action( "shadow_dance,if=buff.shadow_blades.up&talent.unseen_blade&buff.shadow_blades.remains<=buff.shadow_dance.duration", "Have the second Shadow Dance in Shadow Blades line up with the end of Shadow Blades instead of back-to-back for trickster." );
cds->add_action( "shadow_dance,if=buff.shadow_blades.up&talent.unseen_blade&buff.shadow_blades.remains<=buff.shadow_dance.duration+1", "Have the second Shadow Dance in Shadow Blades line up with the end of Shadow Blades instead of back-to-back for trickster." );
cds->add_action( "shadow_dance,if=equipped.algethar_puzzle_box&talent.unseen_blade&!variable.stealth&variable.shd_cp&energy>=30&((cooldown.secret_technique.ready|buff.darkest_night.up)&(trinket.algethar_puzzle_box.cooldown.remains>=39-30*cooldown.shadow_blades.up))", "Used for when Shadow Blades is ready but holding for Algethar Puzzlebox trinket at the end of pull" );
cds->add_action( "vanish,if=!variable.stealth&energy>=50&!buff.subterfuge.up&combo_points<=2" );
cds->add_action( "shadowmeld,if=energy>=50&!variable.stealth&combo_points.deficit>=2" );
Expand All @@ -236,15 +236,15 @@ void subtlety( player_t* p )
race->add_action( "invoke_external_buff,name=power_infusion,if=variable.racial_sync" );

item->add_action( "potion,if=buff.shadow_blades.up|fight_remains<30", "Trinket and Items" );
item->add_action( "use_item,name=algethar_puzzle_box,if=cooldown.shadow_blades.ready&cooldown.secret_technique.remains<=2&combo_points>=6", "actions.item+=/use_item,name=light_company_guidon,use_off_gcd=1,if=buff.shadow_blades.up" );
item->add_action( "use_item,name=algethar_puzzle_box,if=cooldown.shadow_blades.ready&cooldown.secret_technique.remains<=2&combo_points>=6" );
item->add_action( "use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)" );
item->add_action( "use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)" );

finish->add_action( "secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready" );
finish->add_action( "eviscerate,if=buff.darkest_night.up" );
finish->add_action( "secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready" );
finish->add_action( "coup_de_grace,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up" );
finish->add_action( "black_powder,if=variable.targets>=3-talent.potent_powder" );
finish->add_action( "eviscerate,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up|buff.shadow_blades.up|talent.deathstalkers_mark", "Pool some Shadow Technique Stacks before entering Shadow Dance by not finishing right before." );
finish->add_action( "black_powder,if=variable.targets>=3" );
finish->add_action( "eviscerate,if=cooldown.secret_technique.remains>=3&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5", "Pool some Shadow Technique Stacks before entering Shadow Dance by not finishing right before." );

build->add_action( "shuriken_storm,if=prev.shadow_dance&buff.premeditation.up&talent.danse_macabre" );
build->add_action( "shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=3|variable.priority_rotation" );
Expand Down
16 changes: 7 additions & 9 deletions engine/class_modules/apl/rogue/subtlety.simc
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

actions.precombat=apply_poison
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=priority_rotation,value=priority_rotation
Expand All @@ -15,18 +14,18 @@ actions+=/stealth
actions+=/call_action_list,name=race
actions+=/call_action_list,name=item
actions+=/call_action_list,name=cds
actions+=/shadowstrike,if=talent.ancient_arts_3&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up))&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up&!cooldown.secret_technique.ready
actions+=/shadowstrike,if=talent.ancient_arts_3&variable.targets<=2&(buff.darkest_night.up|(talent.unseen_blade&buff.supercharge_1.up))&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up
actions+=/shuriken_storm,if=talent.ancient_arts_3&variable.targets>=3&(buff.supercharge_1.up)&buff.shadow_techniques.stack>=5&!buff.ancient_arts.up&!cooldown.secret_technique.ready
actions+=/call_action_list,name=finish,if=combo_points>=cp_max_spend-!buff.darkest_night.up
actions+=/call_action_list,name=build,if=variable.stealth|energy>60
actions+=/call_action_list,name=fill,if=!variable.stealth

# Cooldowns
# Delay the last Shadow Blades to line up with puzzle box if its equipped.
actions.cds=/shadow_blades,if=variable.shd_cp&cooldown.shadow_dance.charges_fractional>=1+0.8*talent.deathstalkers_mark&cooldown.secret_technique.ready&(fight_remains>90|!equipped.algethar_puzzle_box|trinket.1.proc.mastery.up)|(fight_remains<=20|target.time_to_die.remains<=20)
actions.cds=/shadow_blades,if=variable.shd_cp&cooldown.shadow_dance.charges_fractional>=1+0.8*talent.deathstalkers_mark&cooldown.secret_technique.ready&(fight_remains>90|!equipped.algethar_puzzle_box|trinket.1.proc.mastery.up|trinket.2.proc.mastery.up)|(fight_remains<=20|target.time_to_die.remains<=20)
actions.cds+=/shadow_dance,if=!variable.stealth&variable.shd_cp&energy>=30&((cooldown.secret_technique.ready|buff.darkest_night.up)&(cooldown.shadow_blades.remains>=30-cooldown.secret_technique.duration)|(buff.shadow_blades.up&cooldown.secret_technique.duration>=18))|(fight_remains<=10|target.time_to_die-remains<=9)
# Have the second Shadow Dance in Shadow Blades line up with the end of Shadow Blades instead of back-to-back for trickster.
actions.cds+=/shadow_dance,if=buff.shadow_blades.up&talent.unseen_blade&buff.shadow_blades.remains<=buff.shadow_dance.duration
actions.cds+=/shadow_dance,if=buff.shadow_blades.up&talent.unseen_blade&buff.shadow_blades.remains<=buff.shadow_dance.duration+1
# Used for when Shadow Blades is ready but holding for Algethar Puzzlebox trinket at the end of pull
actions.cds+=/shadow_dance,if=equipped.algethar_puzzle_box&talent.unseen_blade&!variable.stealth&variable.shd_cp&energy>=30&((cooldown.secret_technique.ready|buff.darkest_night.up)&(trinket.algethar_puzzle_box.cooldown.remains>=39-30*cooldown.shadow_blades.up))
actions.cds+=/vanish,if=!variable.stealth&energy>=50&!buff.subterfuge.up&combo_points<=2
Expand All @@ -41,17 +40,16 @@ actions.race+=/invoke_external_buff,name=power_infusion,if=variable.racial_sync

# Trinket and Items
actions.item=potion,if=buff.shadow_blades.up|fight_remains<30
#actions.item+=/use_item,name=light_company_guidon,use_off_gcd=1,if=buff.shadow_blades.up
actions.item+=/use_item,name=algethar_puzzle_box,if=cooldown.shadow_blades.ready&cooldown.secret_technique.remains<=2&combo_points>=6
actions.item+=/use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)
actions.item+=/use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(buff.shadow_blades.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready&cooldown.shadow_blades.remains>20))|!variable.trinket_sync_slot)

actions.finish=secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready
actions.finish+=/eviscerate,if=buff.darkest_night.up
actions.finish=eviscerate,if=buff.darkest_night.up
actions.finish+=/secret_technique,if=buff.shadow_dance.up|(cooldown.secret_technique.duration<18|cooldown.shadow_dance.remains>=10)&!cooldown.shadow_dance.ready
actions.finish+=/coup_de_grace,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up
actions.finish+=/black_powder,if=variable.targets>=3-talent.potent_powder
actions.finish+=/black_powder,if=variable.targets>=3
# Pool some Shadow Technique Stacks before entering Shadow Dance by not finishing right before.
actions.finish+=/eviscerate,if=cooldown.secret_technique.remains>=3|buff.shadow_dance.up|buff.shadow_blades.up|talent.deathstalkers_mark
actions.finish+=/eviscerate,if=cooldown.secret_technique.remains>=3&talent.unseen_blade|buff.shadow_dance.up|buff.shadow_blades.up|debuff.deathstalkers_mark.stack>1|debuff.deathstalkers_mark.stack=1&buff.shadow_techniques.stack>=5

actions.build=shuriken_storm,if=prev.shadow_dance&buff.premeditation.up&talent.danse_macabre
actions.build+=/shadowstrike,if=!debuff.deathstalkers_mark.up&talent.deathstalkers_mark&!buff.darkest_night.up|variable.targets<=3|variable.priority_rotation
Expand Down
2 changes: 1 addition & 1 deletion profiles/generators/MID1/MID1_Generate_Rogue.simc
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ race=pandaren
role=attack
position=back
spec=subtlety
talents=CUQAAAAAAAAAAAAAAAAAAAAAAAgx2MAAAAAwsMGLTYbZmxMjZgZmZmtxsNmZstNzMzMzMGMmZZAAAAYwYAjZxwADMLahWshZAzMYGD
talents=CUQAAAAAAAAAAAAAAAAAAAAAAAgx2MAAAAAwsMGLTMbbjxMjZwMzMzYMbDzYbbmZmZmZMYMz2AAAAwgxAGzmhBGYW0CtYDzAmZwMGA

head=masquerade_of_the_grim_jest,id=250006,bonus_id=12676/13338/13534/13575/13575/13575/13575/13575/13575/13575/13575/13575/13575/13575/13575/13575,ilevel=289,gem_id=240983
neck=eternal_voidsong_chain,id=249368,bonus_id=13534,ilevel=289,gem_id=240908
Expand Down
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