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60 changes: 34 additions & 26 deletions engine/class_modules/sc_demon_hunter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3035,12 +3035,14 @@ struct meteoric_fall_trigger_t : public BASE

for ( int i = 0; i < stacks; ++i )
{
BASE::p()->active.voidfall_meteor->execute_on_target( BASE::target );
make_event<delayed_execute_event_t>( *BASE::sim, BASE::p(), BASE::p()->active.voidfall_meteor, BASE::target,
( BASE::p()->active.voidfall_meteor->travel_time() * i ) );
}

if ( BASE::p()->talent.annihilator.world_killer->ok() )
{
BASE::p()->active.world_killer->execute_on_target( BASE::target );
make_event<delayed_execute_event_t>( *BASE::sim, BASE::p(), BASE::p()->active.world_killer, BASE::target,
( stacks * BASE::p()->active.voidfall_meteor->travel_time() ) );
}
}
};
Expand Down Expand Up @@ -6120,19 +6122,22 @@ struct reap_base_t : public voidfall_spending_trigger_t<meteoric_fall_trigger_t<
p()->buff.reap->trigger();

base_t::execute();
unsigned fragments_consumed = p()->consume_soul_fragments( soul_fragment::LESSER, true, souls_to_consume() );

damage_action->set_target( target );
action_state_t* damage_state = damage_action->get_state();
damage_state->target = target;
damage_action->snapshot_state( damage_state, result_amount_type::DMG_DIRECT );
unsigned fragments_consumed = p()->consume_soul_fragments( soul_fragment::LESSER, false, souls_to_consume() );

if ( p()->talent.devourer.soulshaper->ok() )
{
damage_state->da_multiplier *= 1.0 + fragments_consumed * p()->talent.devourer.soulshaper->effectN( 1 ).percent();
}
// TOCHECK: This delay is a guess based on averages in logs as there is no spelldata
make_event( *p()->sim, 220_ms, [ this, fragments_consumed ] {
damage_action->set_target( target );
action_state_t* damage_state = damage_action->get_state();
damage_state->target = target;
damage_action->snapshot_state( damage_state, result_amount_type::DMG_DIRECT );

damage_action->schedule_execute( damage_state );
if ( p()->talent.devourer.soulshaper->ok() )
{
damage_state->da_multiplier *=
1.0 + fragments_consumed * p()->talent.devourer.soulshaper->effectN( 1 ).percent();
}
damage_action->schedule_execute( damage_state );
} );

p()->buff.moment_of_craving->expire();
}
Expand Down Expand Up @@ -6206,21 +6211,24 @@ struct eradicate_t : public voidfall_spending_trigger_t<meteoric_fall_trigger_t<

base_t::execute();

unsigned fragments_consumed = p()->consume_soul_fragments( soul_fragment::LESSER, true, souls_to_consume() );
unsigned fragments_consumed = p()->consume_soul_fragments( soul_fragment::LESSER, false, souls_to_consume() );
auto damage = p()->buff.metamorphosis->up() ? damage_action_meta : damage_action;

damage->set_target( target );
action_state_t* damage_state = damage->get_state();
damage_state->target = target;
damage->snapshot_state( damage_state, result_amount_type::DMG_DIRECT );

if ( p()->talent.devourer.soulshaper->ok() )
{
damage_state->da_multiplier *= 1.0 + fragments_consumed * p()->talent.devourer.soulshaper->effectN( 1 ).percent();
}
// TOCHECK: This delay is a guess based on averages in logs as there is no spelldata
make_event( *p()->sim, 220_ms, [ this, fragments_consumed, damage ] {
damage->set_target( target );
action_state_t* damage_state = damage->get_state();
damage_state->target = target;
damage->snapshot_state( damage_state, result_amount_type::DMG_DIRECT );

damage->schedule_execute( damage_state );
if ( p()->talent.devourer.soulshaper->ok() )
{
damage_state->da_multiplier *=
1.0 + fragments_consumed * p()->talent.devourer.soulshaper->effectN( 1 ).percent();
}

damage->schedule_execute( damage_state );
} );
p()->buff.moment_of_craving->expire();

p()->buff.eradicate->expire();
Expand Down Expand Up @@ -6562,9 +6570,9 @@ struct voidfall_meteor_base_t : public demon_hunter_spell_t
voidfall_meteor_base_t( util::string_view n, demon_hunter_t* p, const spell_data_t* s )
: demon_hunter_spell_t( n, p, s )
{
execute_action = p->get_background_action<voidfall_meteor_damage_t>( fmt::format( "{}_damage", name() ),
impact_action = p->get_background_action<voidfall_meteor_damage_t>( fmt::format( "{}_damage", name() ),
s->effectN( 2 ).trigger() );
add_child( execute_action );
add_child( impact_action );
}
};

Expand Down
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