Transcode DDS BCn to ETC2 in case of missing hardware support for S3TC/BPTC - #7708
Open
Shivansps wants to merge 14 commits into
Open
Transcode DDS BCn to ETC2 in case of missing hardware support for S3TC/BPTC#7708Shivansps wants to merge 14 commits into
Shivansps wants to merge 14 commits into
Conversation
Shivansps
force-pushed
the
etc2-transcoding
branch
from
August 15, 2026 19:25
724df7f to
8a25d23
Compare
Shivansps
marked this pull request as ready for review
August 16, 2026 20:10
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Mobile GPUs might not have S3TC or BPTC, while it has become more common on Adreno 800s and Mali V5 Valhall you can never be sure, and support on older gen gpus is rare.
The objective of this PR is to do transcoding when the bitmap data is requested, if ETC2 support is present. Impact on loading times, specially for missions with a lot of ships and weapons are noticeable, but usable. Additionally a transcoding cache is added so you will only transcode a texture once, unless it is evicted from cache due to size limitation.
This process is about the same used by the bcn_layer that pc games emulators for android uses. And has been optimised for transcode speed and smallest vram usage over quality.
Current Features: