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New guard-range sexp #7606
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -7249,7 +7249,7 @@ void ship::clear() | |
| ship_max_hull_strength = 0.0f; | ||
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| ship_guardian_threshold = 0; | ||
| max_guard_radius = -1.0f; | ||
| max_guard_ranges.clear(); | ||
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| ship_name[0] = 0; | ||
| display_name.clear(); | ||
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@@ -21755,7 +21755,33 @@ int get_nearest_bbox_point(const object *ship_objp, const vec3d *start, vec3d *b | |
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| return inside; | ||
| } | ||
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| void set_guard_range_ship(float range, const int target_ship_index, ship* shipp) | ||
| { | ||
| bool done = false; | ||
| if (range >= 0) { | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should be |
||
| for (auto& exist : shipp->max_guard_ranges) { | ||
| if (exist.shipnum == target_ship_index) { | ||
| if (range > 0) { | ||
| exist.range = range; | ||
| } else { | ||
| exist.range = -1.0f; | ||
| } | ||
| done = true; | ||
| break; | ||
| } | ||
| } | ||
| if (!done) { | ||
| auto item = guard_range_entry(range, target_ship_index); | ||
| shipp->max_guard_ranges.push_back(item); | ||
| } | ||
| } else { | ||
| for (auto& exist : shipp->max_guard_ranges) { | ||
| if (exist.shipnum == target_ship_index) { | ||
| exist.range = -1.0f; | ||
| } | ||
| } | ||
| } | ||
| } | ||
| void ship_set_thruster_info(mst_info *mst, object *obj, ship *shipp, ship_info *sip) | ||
| { | ||
| mst->length = obj->phys_info.linear_thrust; | ||
|
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@@ -22049,7 +22075,7 @@ void ship_render(object* obj, model_draw_list* scene) | |
| int num = obj->instance; | ||
| ship *shipp = &Ships[num]; | ||
| ship_info *sip = &Ship_info[Ships[num].ship_info_index]; | ||
| ship *warp_shipp = NULL; | ||
| ship *warp_shipp = nullptr; | ||
| bool is_first_stage_arrival = false; | ||
| bool show_thrusters = (!shipp->flags[Ship_Flags::No_thrusters]); | ||
| dock_function_info dfi; | ||
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@@ -22069,7 +22095,7 @@ void ship_render(object* obj, model_draw_list* scene) | |
| // render even in stage 1, which is used for collision detection | ||
| // purposes -zookeeper | ||
| if ( Warp_params[warp_shipp->warpin_params_index].warp_type == WT_HYPERSPACE ) { | ||
| warp_shipp = NULL; | ||
| warp_shipp = nullptr; | ||
| is_first_stage_arrival = false; | ||
| } | ||
| } | ||
|
|
||
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typo: "appies too" -> "applies to"