Urgent Update - RaidParty v2.6.0#14239
Open
Kalsupes wants to merge 1 commit into
Open
Conversation
# RaidParty v2.6.0 Release Notes **⚠️ DISCLAIMER: Why the plugin is currently broken for older versions** > If you have experienced issues with party syncing over the last week (where you couldn't see other players' UI updates or the plugin seemingly stopped working), this is due to a recent RuneLite update and changes made by the Hub Party Panel plugin. Those updates modified how the underlying RuneLite Party websocket handles data. As a result, older versions of RaidParty (v2.5.3 and below) are no longer broadcasting or receiving the correct data packets, causing features like the Player Cards, FFA/SPLIT locks, and Raid Status borders to break. > > **You MUST update to v2.6.0 for the plugin to work again.** Anyone using an older version will not be able to sync their data with players using v2.6.0. Please ensure your entire team updates their plugin! --- ### What's New & Fixed in v2.6.0 This release completely overhauls how Raid Status and Party Syncing is handled to ensure perfect synchronization across all party members, alongside critical compatibility fixes to get the plugin back online. **1. Reliable "In Raid" Broadcasting & Green Borders** - Previously, the plugin relied on your local game client trying to guess if other players were in a raid based on whether their 3D character was loaded in your memory. This resulted in cases where a player entering a raid would not get a green border on their teammates' screens if they weren't standing right next to them. - **Fix:** Raid Status is now a dedicated, broadcasted variable in the network packet! When you enter a raid, your client instantly tells the entire party exactly where you are, guaranteeing your border will turn green for everyone else in the party, regardless of where they are standing. **2. Instant CoX Lobby Detection & Loot Locking** - Entering the Chambers of Xeric passage now instantly triggers your "In Raid" status. - This means your Player Card border will turn green, and your **FFA / SPLIT button will lock immediately** upon stepping into the lobby, preventing people from changing their loot preferences right before the raid starts. (Previously, the plugin waited until the raid officially started, which was too late). **3. Smarter "Far Away" Indicator (Purple Border)** - The "Indicate Away Members" (Purple Border) logic has been strictified. - It will now **only** trigger if a party member is on a completely different World Number. - Additionally, the purple color has been updated to a softer, darker shade (`#6e3c82`) to differentiate it from the bright neon FFA badge, making it much easier on the eyes while still indicating that a player is on another world. **4. Performance & Network Optimizations** - The underlying sync data structure has been optimized to only broadcast delta changes (e.g., only broadcasting your prayer points when they change, instead of blasting your entire inventory and equipment on every tick). This significantly reduces the load on RuneLite's party server.
|
This plugin requires a review from a Plugin Hub maintainer. The reviewer will request any additional changes if needed. Internal use only: Reviewer details Maintainer details |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
RaidParty v2.6.0 Release Notes
What's New & Fixed in v2.6.0
This release completely overhauls how Raid Status and Party Syncing is handled to ensure perfect synchronization across all party members, alongside critical compatibility fixes to get the plugin back online.
1. Reliable "In Raid" Broadcasting & Green Borders
Previously, the plugin relied on your local game client trying to guess if other players were in a raid based on whether their 3D character was loaded in your memory. This resulted in cases where a player entering a raid would not get a green border on their teammates' screens if they weren't standing right next to them.
Fix: Raid Status is now a dedicated, broadcasted variable in the network packet! When you enter a raid, your client instantly tells the entire party exactly where you are, guaranteeing your border will turn green for everyone else in the party, regardless of where they are standing.
2. Instant CoX Lobby Detection & Loot Locking
Entering the Chambers of Xeric passage now instantly triggers your "In Raid" status.
This means your Player Card border will turn green, and your FFA / SPLIT button will lock immediately upon stepping into the lobby, preventing people from changing their loot preferences right before the raid starts. (Previously, the plugin waited until the raid officially started, which was too late).
3. Smarter "Far Away" Indicator (Purple Border)
The "Indicate Away Members" (Purple Border) logic has been strictified.
It will now only trigger if a party member is on a completely different World Number.
Additionally, the purple color has been updated to a softer, darker shade (
#6e3c82) to differentiate it from the bright neon FFA badge, making it much easier on the eyes while still indicating that a player is on another world.4. Performance & Network Optimizations