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Fixed issue where the plugin didnt work correctly with fast attack speed weapons. In the process was able to simplify bit of the code.
Also added bit of debug info to overlay. When debug is enabled, it shows what animation frame plays on current tick, and briefly flashes text if there was hp xp drop, and if special attack was used.
And small change do read-me file, making it less vague what i mean with "on hit" and "on miss" ID's