┌────────────────────────── XR HUD : PROFILE BOOT ──────────────────────────┐
│ USER : RUDY RAWAT │
│ CLASS : XR DEV / GAME SYSTEMS BUILDER │
│ BACKGROUND : CIVIL ENGINEERING + APPLIED SOFTWARE LEARNING │
│ OBJECTIVE : SHIP IMMERSIVE PRODUCTS WITH REAL-WORLD IMPACT │
└──────────────────────────────────────────────────────────────────────────────┘
UG student building at the intersection of XR, gameplay systems, and practical engineering.
- Building AR/VR experiences with interaction-first design.
- Applying engineering thinking to software architecture and execution.
- Upgrading C#, .NET, and backend fundamentals while shipping projects.
- Exploring AI-assisted workflows for faster iteration.
| Active Quests | Next Unlocks |
|---|---|
| AR/VR prototypes with practical real-world use cases | Stronger C# and .NET depth |
| Better gameplay loops and immersive interaction systems | Cleaner backend and system design |
| More maintainable project structure and version control discipline | Portfolio with case-study style writeups |
| Arena | Brief | Live Signals |
|---|---|---|
| NeuroAR | AR work for education and practical scenarios | |
| Riftbound Arena | Interaction-heavy arena systems in Unity | |
| RTIPVD-pro | Real Time Illegal Parking Vehicle Detection System |
- Building a public record of milestones: hackathons, internships, certifications, and launches.
- This section expands as new achievements are completed.
