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slay-the-spire

This is a personal project where I'm playing around with game dev ideas by building a small deckbuilder / roguelike prototype inspired by Slay the Spire.

It's not meant to be a polished or production-ready clone. The goal is to experiment with systems like:

  • turn-based combat
  • cards, relics, events, and map flow
  • run state and progression
  • scene management and UI in Phaser

Disclaimer

This repo is just me tinkering with game dev stuff, testing mechanics, and learning as I go.

Stack

  • TypeScript
  • Phaser
  • Vite
  • Vitest

Running locally

npm install
npm run dev

Other useful commands

npm run build
npm run test
npm run preview

Current status

The project already includes core run/combat logic and multiple scenes, and it's still actively being expanded with more cards, encounters, events, and polish.

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