This is a personal project where I'm playing around with game dev ideas by building a small deckbuilder / roguelike prototype inspired by Slay the Spire.
It's not meant to be a polished or production-ready clone. The goal is to experiment with systems like:
- turn-based combat
- cards, relics, events, and map flow
- run state and progression
- scene management and UI in Phaser
This repo is just me tinkering with game dev stuff, testing mechanics, and learning as I go.
- TypeScript
- Phaser
- Vite
- Vitest
npm install
npm run devnpm run build
npm run test
npm run previewThe project already includes core run/combat logic and multiple scenes, and it's still actively being expanded with more cards, encounters, events, and polish.