Redesign dino game to match Chrome T-Rex visual style#2
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Redesign dino game to match Chrome T-Rex visual style#2
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Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
Co-authored-by: uanid <35264628+uanid@users.noreply.github.com>
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Add dino game package
Redesign dino game to match Chrome T-Rex visual style
Feb 14, 2026
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The dino game used basic rectangles for all sprites. Updated to pixel-art rendering matching Chrome's T-Rex game.
Visual Changes
Sprites redrawn with pixel art:
Chrome aesthetic:
#f7f7f7→#fff00000-99999(capped)Implementation
Created helper functions
drawDino,drawCactus,drawPterodactylusing fillRect primitives:Frame counter drives animations. CSS
image-rendering: pixelatedfor crisp edges.Screenshots
Before:

After:



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