Particle editor for gpu particles for OgreNext. Editor uses Ogre and Qt as dependencies.
OgreGpuParticlesEditor.pro is project file (Uses QMake). Inside OgreGpuParticlesEditorPaths.pri paths OGRE_ROOT, OGRE_BUILD and OGRE_DEPENDENCIES should be filled.
Set ./bin/resources.cfg with paths to Ogre. Generally all paths starting with ../Data/OgreCommon should be changed to match resources from Ogre. Alternatively create this folder and copy those files from Ogre.
Release build executable should be inside "./bin/Release/" folder, debug inside "./bin/Debug/" folder. All needed dll should be placed there (except plugins which will go inside "./bin/Release/Plugins" or "./bin/Debug/Plugins" folder). Currently only RenderSystem_Direct3D11.dll (RenderSystem_Direct3D11_d.dll) is supported.
