Experimental, UNFINISHED, and inspired, support for TRS-80 Color Computer III Emulation in Godot
Much of this code was inspired or being refactored from a popular TRS-80 CoCo emulator's source code but unfortunately, at this time, I don't remember which.
I left this project with working graphics modes.
-> Need to double check in video_graphics.cpp whether I'm executing the proper number of cpu cycles.
-> properly enable all interrupts to fire correctly in the video_graphics frame
-> optimize video_graphics frame by moving some variables to the class?
-> ocntinue on to implement sound, dac, joysticks, keyboard input