Build normalized Xbot character and label developing grips - #46
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a-baran-orhan
marked this pull request as ready for review
July 12, 2026 21:24
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What changed
prepare:xbotasset pipeline for Mixamo FBX exportsBeta_SurfaceandBeta_Jointsmeshes to that shared skeletonWhy
The original Xbot export contains two separate skinned meshes with duplicated nested skeletons and centimeter-scale bind data. Passing it through the existing character wrapper caused the skin to collapse or disappear. The normalization pipeline now produces a stable web asset whose two visible meshes share one unambiguous, meter-scale Mixamo skeleton.
Grip fidelity remains a separate animation-system milestone. The current positional IK reaches the bar, but semantic wrist orientation and finger contact still require character-calibrated contact frames; affected movements are clearly labeled in the library.
Validation
npm run typechecknpm test -- --run— 246 tests passednpm run build