Dungeon of Doom is a small, turn-based dungeon crawler. You explore a 7-floor maze, fight monsters, collect treasures, and decide when to press deeper or retreat.
- Rooms may contain features, monsters, or treasure.
- Monsters trigger an encounter where you can fight, run, or cast spells.
- Scrolls grant spell charges. Spells can protect you, deal damage, weaken foes, or teleport you.
- Vendors sell better gear, scrolls, and potions.
- Flares reveal nearby rooms on your current floor.
- Start the game and choose a seed, race, and starting gear.
- Explore rooms, gather treasures, and survive encounters.
- Find all 10 treasures, reach the exit on floor 7, and use
Xto win.
Commands are single letters and are case-insensitive.
Movement:
NSEWmoveUstairs up (only in a stairs-up room)Dstairs down (only in a stairs-down room)
World:
Mmap of the current floorFflare (reveals nearby rooms)Xexit (only in the exit room)
Interaction:
Llook in mirrorOopen chestRread scrollPdrink potionBbuy from vendor
Info:
?help
Encounter-only:
FfightRrunScast spell (choose from the spell list)
Monsters increase in difficulty as you progress toward the exit of the dungeon.
- Skeleton (easiest)
- Goblin
- Kobold
- Orc
- Troll
- Werewolf
- Banshee
- Hellhound
- Chimaera
- Dragon (hardest)
When exploring, the map uses:
·unknown-emptyMmonsterTtreasuremmirrorsscrollcchestfflaresppotionvvendortthiefwwarpUstairs upDstairs downXexit