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Fix session drawer review comments - #85

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Fix session drawer review comments#85
parvezk wants to merge 1 commit into
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perf-optimize-sessions-route-12871397976408306944-3824241061700079146

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@parvezk

@parvezk parvezk commented Jul 31, 2026

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Addressed all outstanding PR comments on the SessionDrawer component including:

  • Guarding the onFollowupSent callback
  • Fixing the Badge import issue on case-sensitive deployments
  • Guarding optimistic follow-up state by tracking res.ok
  • Displaying stored firstMessage when present without live agent output
  • Keeping the drawer header/status synchronized with live polling updates

PR created automatically by Jules for task 3824241061700079146 started by @parvezk

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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Reviewed commit: d41210cb88

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if (!session) return null;

// Prefer live status if available
const currentStatus = data?.session?.status || session.status;

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P2 Badge Poll resumed sessions after sending follow-ups

When the drawer is opened from a needs_review row, the SWR refreshInterval remains fixed at zero because it is derived from the unchanged session.status. After a follow-up, the single mutate() may observe either the old review state or the new running state, but subsequent progress and completion will never reach currentStatus; this can leave the review form incorrectly available or leave the drawer stuck on running until it is closed and reopened. Base polling on the latest detail status or explicitly start revalidation after a successful follow-up.

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} catch {
// roll back optimistic UI
setSent((prev) => prev.filter(m => m.content !== txt));
setMessage(txt); // put message back in the box

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P2 Badge Preserve newer drafts when rolling back a failed send

If the user submits one message and types a new draft while that request is pending, a failure unconditionally replaces the new draft with the failed message. This silently discards user input; restore the failed text only when the textarea is still empty, or merge it without overwriting text entered after the request began.

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</div>
) : (
<>
{data?.firstMessage && (

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P2 Badge Avoid rendering the first response twice

Render firstMessage only when it is absent from the live message list. For example, an instantly completed Gemini interaction stores output_text as firstMessage, while getOutput() returns the same output_text as its first agent message, so this unconditional block followed by messages.map() displays the identical response twice.

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