Adds an Alt+F fullscreen toggle#347
Open
luponix wants to merge 1 commit into
Open
Conversation
Collaborator
|
I haven't scanned the code here yet, but I would prefer this becomes Alt-Enter to match the existing (at least on Windows) Unity hotkey for toggling fullscreen. I've recently run into an instance in D3 where there are rather "helpful" program-reserved Alt combinations preventing me from changing weapons while sliding down or trichording using down, or the existing OL problem of being unable to check the scoreboard while doing the same otherwise getting alt-tabbed out. I'd like to avoid more easily-hittable accidental hotkeys if possible. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds a Hotkey class to define new key combinations in.
The background of the Alt+F fullscreen toggle is that on some linux systems overload doesnt get the screen dimensions leading to it starting with an incorrect size and window type every time even when attempting to overrule it with unitys screenwidth and screenheight arguments