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While You Were Busy

A social impact video game exploring AI's effect on the world and environment. Built as a game design capstone project with a team of three.

About

While You Were Busy asks players to confront the hidden costs of AI — energy consumption, environmental impact, and societal change — through interactive storytelling and game mechanics.

Built as a capstone project for Game Design, collaborating with a team of three.

My Role

  • Unity development — built core game systems and mechanics
  • Game design — designed gameplay loops, progression, and narrative structure
  • UI design and implementation

Tech Stack

Engine Unity
Language C#
Team 3 developers

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MIT

About

Social impact video game exploring AI's effect on the world and environment. Game design capstone.

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