Add separate rounded corners for SDL2 and SDL3#504
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pmasschelier wants to merge 2 commits intonicbarker:mainfrom
Open
Add separate rounded corners for SDL2 and SDL3#504pmasschelier wants to merge 2 commits intonicbarker:mainfrom
pmasschelier wants to merge 2 commits intonicbarker:mainfrom
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I believe that the version using shaders and SDF proposed in #488 would be more efficient but this would require an Clay_SDL_Initialize and Clay_SDL_Close like raylib for shader creation and deletion which would break the renderer API (but would standardize it). |
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This pull request adds rendering of separate radius for each corner of a RoundedRectangle for SDL2 and SDL3.
The radius of each corner is still limited by the half of the min(rect.w, rect.h) until this part of the layout is handled by clay.